Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.177008867264 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/equal-uvec3-uvec3.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/equal-uvec3-uvec3.frag: 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * equal(uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => bvec3(true, false, false) * equal(uvec3(0u, 0u, 1u), uvec3(5u, 34u, 0u)) => bvec3(false, false, false) * equal(uvec3(1u, 1u, 1u), uvec3(1u, 2u, 5u)) => bvec3(true, false, false) * equal(uvec3(1u, 2u, 2u), uvec3(34u, 0u, 1u)) => bvec3(false, false, false) * equal(uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => bvec3(true, false, false) * equal(uvec3(5u, 5u, 5u), uvec3(0u, 1u, 2u)) => bvec3(false, false, false) * equal(uvec3(5u, 5u, 34u), uvec3(5u, 34u, 0u)) => bvec3(true, false, false) * equal(uvec3(34u, 34u, 34u), uvec3(1u, 2u, 5u)) => bvec3(false, false, false) * equal(uvec3(34u, 0u, 0u), uvec3(34u, 0u, 1u)) => bvec3(true, true, false) */ #version 130 void main() { float[equal(uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u))[0] == true && equal(uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u))[1] == false && equal(uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u))[2] == false ? 1 : -1] array0; float[equal(uvec3(0u, 0u, 1u), uvec3(5u, 34u, 0u))[0] == false && equal(uvec3(0u, 0u, 1u), uvec3(5u, 34u, 0u))[1] == false && equal(uvec3(0u, 0u, 1u), uvec3(5u, 34u, 0u))[2] == false ? 1 : -1] array1; float[equal(uvec3(1u, 1u, 1u), uvec3(1u, 2u, 5u))[0] == true && equal(uvec3(1u, 1u, 1u), uvec3(1u, 2u, 5u))[1] == false && equal(uvec3(1u, 1u, 1u), uvec3(1u, 2u, 5u))[2] == false ? 1 : -1] array2; float[equal(uvec3(1u, 2u, 2u), uvec3(34u, 0u, 1u))[0] == false && equal(uvec3(1u, 2u, 2u), uvec3(34u, 0u, 1u))[1] == false && equal(uvec3(1u, 2u, 2u), uvec3(34u, 0u, 1u))[2] == false ? 1 : -1] array3; float[equal(uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u))[0] == true && equal(uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u))[1] == false && equal(uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u))[2] == false ? 1 : -1] array4; float[equal(uvec3(5u, 5u, 5u), uvec3(0u, 1u, 2u))[0] == false && equal(uvec3(5u, 5u, 5u), uvec3(0u, 1u, 2u))[1] == false && equal(uvec3(5u, 5u, 5u), uvec3(0u, 1u, 2u))[2] == false ? 1 : -1] array5; float[equal(uvec3(5u, 5u, 34u), uvec3(5u, 34u, 0u))[0] == true && equal(uvec3(5u, 5u, 34u), uvec3(5u, 34u, 0u))[1] == false && equal(uvec3(5u, 5u, 34u), uvec3(5u, 34u, 0u))[2] == false ? 1 : -1] array6; float[equal(uvec3(34u, 34u, 34u), uvec3(1u, 2u, 5u))[0] == false && equal(uvec3(34u, 34u, 34u), uvec3(1u, 2u, 5u))[1] == false && equal(uvec3(34u, 34u, 34u), uvec3(1u, 2u, 5u))[2] == false ? 1 : -1] array7; float[equal(uvec3(34u, 0u, 0u), uvec3(34u, 0u, 1u))[0] == true && equal(uvec3(34u, 0u, 0u), uvec3(34u, 0u, 1u))[1] == true && equal(uvec3(34u, 0u, 0u), uvec3(34u, 0u, 1u))[2] == false ? 1 : -1] array8; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length()); } |