Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.299185037613 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/equal-uvec2-uvec2.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/equal-uvec2-uvec2.frag: 0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* equal(uvec2(0u, 0u), uvec2(0u, 1u)) => bvec2(true, false)
* equal(uvec2(0u, 0u), uvec2(2u, 5u)) => bvec2(false, false)
* equal(uvec2(0u, 1u), uvec2(34u, 0u)) => bvec2(false, false)
* equal(uvec2(1u, 1u), uvec2(1u, 2u)) => bvec2(true, false)
* equal(uvec2(1u, 1u), uvec2(5u, 34u)) => bvec2(false, false)
* equal(uvec2(2u, 2u), uvec2(0u, 1u)) => bvec2(false, false)
* equal(uvec2(2u, 2u), uvec2(2u, 5u)) => bvec2(true, false)
* equal(uvec2(2u, 5u), uvec2(34u, 0u)) => bvec2(false, false)
* equal(uvec2(5u, 5u), uvec2(1u, 2u)) => bvec2(false, false)
* equal(uvec2(5u, 5u), uvec2(5u, 34u)) => bvec2(true, false)
* equal(uvec2(34u, 34u), uvec2(0u, 1u)) => bvec2(false, false)
* equal(uvec2(34u, 34u), uvec2(2u, 5u)) => bvec2(false, false)
* equal(uvec2(34u, 0u), uvec2(34u, 0u)) => bvec2(true, true)
*/
#version 130
void main()
{
float[equal(uvec2(0u, 0u), uvec2(0u, 1u))[0] == true && equal(uvec2(0u, 0u), uvec2(0u, 1u))[1] == false ? 1 : -1] array0;
float[equal(uvec2(0u, 0u), uvec2(2u, 5u))[0] == false && equal(uvec2(0u, 0u), uvec2(2u, 5u))[1] == false ? 1 : -1] array1;
float[equal(uvec2(0u, 1u), uvec2(34u, 0u))[0] == false && equal(uvec2(0u, 1u), uvec2(34u, 0u))[1] == false ? 1 : -1] array2;
float[equal(uvec2(1u, 1u), uvec2(1u, 2u))[0] == true && equal(uvec2(1u, 1u), uvec2(1u, 2u))[1] == false ? 1 : -1] array3;
float[equal(uvec2(1u, 1u), uvec2(5u, 34u))[0] == false && equal(uvec2(1u, 1u), uvec2(5u, 34u))[1] == false ? 1 : -1] array4;
float[equal(uvec2(2u, 2u), uvec2(0u, 1u))[0] == false && equal(uvec2(2u, 2u), uvec2(0u, 1u))[1] == false ? 1 : -1] array5;
float[equal(uvec2(2u, 2u), uvec2(2u, 5u))[0] == true && equal(uvec2(2u, 2u), uvec2(2u, 5u))[1] == false ? 1 : -1] array6;
float[equal(uvec2(2u, 5u), uvec2(34u, 0u))[0] == false && equal(uvec2(2u, 5u), uvec2(34u, 0u))[1] == false ? 1 : -1] array7;
float[equal(uvec2(5u, 5u), uvec2(1u, 2u))[0] == false && equal(uvec2(5u, 5u), uvec2(1u, 2u))[1] == false ? 1 : -1] array8;
float[equal(uvec2(5u, 5u), uvec2(5u, 34u))[0] == true && equal(uvec2(5u, 5u), uvec2(5u, 34u))[1] == false ? 1 : -1] array9;
float[equal(uvec2(34u, 34u), uvec2(0u, 1u))[0] == false && equal(uvec2(34u, 34u), uvec2(0u, 1u))[1] == false ? 1 : -1] array10;
float[equal(uvec2(34u, 34u), uvec2(2u, 5u))[0] == false && equal(uvec2(34u, 34u), uvec2(2u, 5u))[1] == false ? 1 : -1] array11;
float[equal(uvec2(34u, 0u), uvec2(34u, 0u))[0] == true && equal(uvec2(34u, 0u), uvec2(34u, 0u))[1] == true ? 1 : -1] array12;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length());
}
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