Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.259266853333 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/cosh-vec3.frag pass 1.30  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/cosh-vec3.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
0(16) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * cosh(vec3(-2.0, -0.66666669, 0.66666669)) => vec3(3.7621956, 1.2305756, 1.2305756)
 * cosh(vec3(2.0, -2.0, -0.66666669)) => vec3(3.7621956, 3.7621956, 1.2305756)
 */
#version 130
void main()
{
  float[distance(cosh(vec3(-2.0, -0.66666669, 0.66666669)), vec3(3.7621956, 1.2305756, 1.2305756)) <= 0.0041452078 ? 1 : -1] array0;
  float[distance(cosh(vec3(2.0, -2.0, -0.66666669)), vec3(3.7621956, 3.7621956, 1.2305756)) <= 0.0054610022 ? 1 : -1] array1;
  gl_FragColor = vec4(array0.length() + array1.length());
}
 |