Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.301296949387 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/cosh-float.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/cosh-float.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* cosh(-2.0) => 3.7621956
* cosh(-0.66666669) => 1.2305756
* cosh(0.66666669) => 1.2305756
* cosh(2.0) => 3.7621956
*/
#version 130
void main()
{
float[distance(cosh(-2.0), 3.7621956) <= 0.0037621956 ? 1 : -1] array0;
float[distance(cosh(-0.66666669), 1.2305756) <= 0.0012305756 ? 1 : -1] array1;
float[distance(cosh(0.66666669), 1.2305756) <= 0.0012305756 ? 1 : -1] array2;
float[distance(cosh(2.0), 3.7621956) <= 0.0037621956 ? 1 : -1] array3;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|