Results for spec/glsl-1.30/compiler/built-in-functions/clamp-uvec4-uvec4-uvec4.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.213972091675
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec4-uvec4-uvec4.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec4-uvec4-uvec4.vert: 0(31) : error C1307: non constant expression for array size
  • 0(32) : error C1307: non constant expression for array size
  • 0(33) : error C1307: non constant expression for array size
  • 0(34) : error C1307: non constant expression for array size
  • 0(35) : error C1307: non constant expression for array size
  • 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : error C1307: non constant expression for array size
  • 0(43) : error C1307: non constant expression for array size
  • 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
  • 0(48) : error C1307: non constant expression for array size
  • 0(49) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec4-uvec4-uvec4.vert: 0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 1u, 2u, 5u)) => uvec4(0u, 0u, 0u, 0u)
 * clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 1u, 1u, 1u), uvec4(34u, 1u, 2u, 5u)) => uvec4(0u, 1u, 1u, 1u)
 * clamp(uvec4(0u, 0u, 0u, 0u), uvec4(1u, 2u, 2u, 2u), uvec4(34u, 2u, 5u, 34u)) => uvec4(1u, 2u, 2u, 2u)
 * clamp(uvec4(0u, 0u, 0u, 1u), uvec4(5u, 5u, 34u, 0u), uvec4(5u, 34u, 34u, 0u)) => uvec4(5u, 5u, 34u, 0u)
 * clamp(uvec4(1u, 1u, 1u, 1u), uvec4(0u, 0u, 0u, 0u), uvec4(1u, 2u, 5u, 34u)) => uvec4(1u, 1u, 1u, 1u)
 * clamp(uvec4(1u, 1u, 1u, 1u), uvec4(1u, 1u, 1u, 1u), uvec4(1u, 2u, 5u, 34u)) => uvec4(1u, 1u, 1u, 1u)
 * clamp(uvec4(1u, 1u, 1u, 1u), uvec4(2u, 2u, 2u, 5u), uvec4(2u, 5u, 34u, 5u)) => uvec4(2u, 2u, 2u, 5u)
 * clamp(uvec4(1u, 1u, 2u, 2u), uvec4(5u, 34u, 0u, 0u), uvec4(34u, 34u, 0u, 1u)) => uvec4(5u, 34u, 0u, 1u)
 * clamp(uvec4(2u, 2u, 2u, 2u), uvec4(0u, 0u, 0u, 1u), uvec4(2u, 5u, 34u, 1u)) => uvec4(2u, 2u, 2u, 1u)
 * clamp(uvec4(2u, 2u, 2u, 2u), uvec4(1u, 1u, 1u, 2u), uvec4(2u, 5u, 34u, 2u)) => uvec4(2u, 2u, 2u, 2u)
 * clamp(uvec4(2u, 2u, 2u, 2u), uvec4(2u, 2u, 5u, 5u), uvec4(5u, 34u, 5u, 34u)) => uvec4(2u, 2u, 5u, 5u)
 * clamp(uvec4(2u, 5u, 5u, 5u), uvec4(34u, 0u, 0u, 0u), uvec4(34u, 0u, 1u, 2u)) => uvec4(34u, 0u, 1u, 2u)
 * clamp(uvec4(5u, 5u, 5u, 5u), uvec4(0u, 0u, 1u, 1u), uvec4(5u, 34u, 1u, 2u)) => uvec4(5u, 5u, 1u, 2u)
 * clamp(uvec4(5u, 5u, 5u, 5u), uvec4(1u, 1u, 2u, 2u), uvec4(5u, 34u, 2u, 5u)) => uvec4(5u, 5u, 2u, 5u)
 * clamp(uvec4(5u, 5u, 5u, 5u), uvec4(2u, 5u, 5u, 34u), uvec4(34u, 5u, 34u, 34u)) => uvec4(5u, 5u, 5u, 34u)
 * clamp(uvec4(34u, 34u, 34u, 34u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 1u, 2u, 5u)) => uvec4(0u, 1u, 2u, 5u)
 * clamp(uvec4(34u, 34u, 34u, 34u), uvec4(0u, 1u, 1u, 1u), uvec4(34u, 1u, 2u, 5u)) => uvec4(34u, 1u, 2u, 5u)
 * clamp(uvec4(34u, 34u, 34u, 34u), uvec4(1u, 2u, 2u, 2u), uvec4(34u, 2u, 5u, 34u)) => uvec4(34u, 2u, 5u, 34u)
 * clamp(uvec4(34u, 34u, 34u, 0u), uvec4(5u, 5u, 34u, 0u), uvec4(5u, 34u, 34u, 0u)) => uvec4(5u, 34u, 34u, 0u)
 */
#version 130

void main()
{
  float[all(equal(clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 1u, 2u, 5u)), uvec4(0u, 0u, 0u, 0u))) ? 1 : -1] array0;
  float[all(equal(clamp(uvec4(0u, 0u, 0u, 0u), uvec4(0u, 1u, 1u, 1u), uvec4(34u, 1u, 2u, 5u)), uvec4(0u, 1u, 1u, 1u))) ? 1 : -1] array1;
  float[all(equal(clamp(uvec4(0u, 0u, 0u, 0u), uvec4(1u, 2u, 2u, 2u), uvec4(34u, 2u, 5u, 34u)), uvec4(1u, 2u, 2u, 2u))) ? 1 : -1] array2;
  float[all(equal(clamp(uvec4(0u, 0u, 0u, 1u), uvec4(5u, 5u, 34u, 0u), uvec4(5u, 34u, 34u, 0u)), uvec4(5u, 5u, 34u, 0u))) ? 1 : -1] array3;
  float[all(equal(clamp(uvec4(1u, 1u, 1u, 1u), uvec4(0u, 0u, 0u, 0u), uvec4(1u, 2u, 5u, 34u)), uvec4(1u, 1u, 1u, 1u))) ? 1 : -1] array4;
  float[all(equal(clamp(uvec4(1u, 1u, 1u, 1u), uvec4(1u, 1u, 1u, 1u), uvec4(1u, 2u, 5u, 34u)), uvec4(1u, 1u, 1u, 1u))) ? 1 : -1] array5;
  float[all(equal(clamp(uvec4(1u, 1u, 1u, 1u), uvec4(2u, 2u, 2u, 5u), uvec4(2u, 5u, 34u, 5u)), uvec4(2u, 2u, 2u, 5u))) ? 1 : -1] array6;
  float[all(equal(clamp(uvec4(1u, 1u, 2u, 2u), uvec4(5u, 34u, 0u, 0u), uvec4(34u, 34u, 0u, 1u)), uvec4(5u, 34u, 0u, 1u))) ? 1 : -1] array7;
  float[all(equal(clamp(uvec4(2u, 2u, 2u, 2u), uvec4(0u, 0u, 0u, 1u), uvec4(2u, 5u, 34u, 1u)), uvec4(2u, 2u, 2u, 1u))) ? 1 : -1] array8;
  float[all(equal(clamp(uvec4(2u, 2u, 2u, 2u), uvec4(1u, 1u, 1u, 2u), uvec4(2u, 5u, 34u, 2u)), uvec4(2u, 2u, 2u, 2u))) ? 1 : -1] array9;
  float[all(equal(clamp(uvec4(2u, 2u, 2u, 2u), uvec4(2u, 2u, 5u, 5u), uvec4(5u, 34u, 5u, 34u)), uvec4(2u, 2u, 5u, 5u))) ? 1 : -1] array10;
  float[all(equal(clamp(uvec4(2u, 5u, 5u, 5u), uvec4(34u, 0u, 0u, 0u), uvec4(34u, 0u, 1u, 2u)), uvec4(34u, 0u, 1u, 2u))) ? 1 : -1] array11;
  float[all(equal(clamp(uvec4(5u, 5u, 5u, 5u), uvec4(0u, 0u, 1u, 1u), uvec4(5u, 34u, 1u, 2u)), uvec4(5u, 5u, 1u, 2u))) ? 1 : -1] array12;
  float[all(equal(clamp(uvec4(5u, 5u, 5u, 5u), uvec4(1u, 1u, 2u, 2u), uvec4(5u, 34u, 2u, 5u)), uvec4(5u, 5u, 2u, 5u))) ? 1 : -1] array13;
  float[all(equal(clamp(uvec4(5u, 5u, 5u, 5u), uvec4(2u, 5u, 5u, 34u), uvec4(34u, 5u, 34u, 34u)), uvec4(5u, 5u, 5u, 34u))) ? 1 : -1] array14;
  float[all(equal(clamp(uvec4(34u, 34u, 34u, 34u), uvec4(0u, 0u, 0u, 0u), uvec4(0u, 1u, 2u, 5u)), uvec4(0u, 1u, 2u, 5u))) ? 1 : -1] array15;
  float[all(equal(clamp(uvec4(34u, 34u, 34u, 34u), uvec4(0u, 1u, 1u, 1u), uvec4(34u, 1u, 2u, 5u)), uvec4(34u, 1u, 2u, 5u))) ? 1 : -1] array16;
  float[all(equal(clamp(uvec4(34u, 34u, 34u, 34u), uvec4(1u, 2u, 2u, 2u), uvec4(34u, 2u, 5u, 34u)), uvec4(34u, 2u, 5u, 34u))) ? 1 : -1] array17;
  float[all(equal(clamp(uvec4(34u, 34u, 34u, 0u), uvec4(5u, 5u, 34u, 0u), uvec4(5u, 34u, 34u, 0u)), uvec4(5u, 34u, 34u, 0u))) ? 1 : -1] array18;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length());
}

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