Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.215531110764 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec3-uvec3-uvec3.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec3-uvec3-uvec3.vert: 0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size
0(52) : error C1307: non constant expression for array size
0(53) : error C1307: non constant expression for array size
0(54) : error C1307: non constant expression for array size
0(55) : error C1307: non constant expression for array size
0(56) : error C1307: non constant expression for array size
0(57) : error C1307: non constant expression for array size
0(58) : error C1307: non constant expression for array size
0(59) : error C1307: non constant expression for array size
0(60) : error C1307: non constant expression for array size
0(61) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 0u, 0u)
* clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(0u, 0u, 1u)
* clamp(uvec3(0u, 0u, 0u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(1u, 1u, 1u)
* clamp(uvec3(0u, 0u, 0u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u)
* clamp(uvec3(0u, 0u, 0u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u)
* clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 1u)
* clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(1u, 1u, 1u)
* clamp(uvec3(1u, 1u, 1u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(1u, 1u, 1u)
* clamp(uvec3(1u, 1u, 1u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u)
* clamp(uvec3(1u, 1u, 1u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u)
* clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 2u)
* clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(2u, 2u, 1u)
* clamp(uvec3(2u, 2u, 2u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u)
* clamp(uvec3(2u, 2u, 2u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u)
* clamp(uvec3(2u, 2u, 2u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u)
* clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 2u)
* clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(5u, 5u, 1u)
* clamp(uvec3(5u, 5u, 5u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 5u)
* clamp(uvec3(5u, 5u, 5u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 5u)
* clamp(uvec3(5u, 5u, 5u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u)
* clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 2u)
* clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(5u, 34u, 1u)
* clamp(uvec3(34u, 34u, 34u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 34u)
* clamp(uvec3(34u, 34u, 34u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 34u)
* clamp(uvec3(34u, 34u, 34u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 34u, 34u)
*/
#version 130
void main()
{
float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array0;
float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(0u, 0u, 1u))) ? 1 : -1] array1;
float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(1u, 1u, 1u))) ? 1 : -1] array2;
float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array3;
float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array4;
float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 1u))) ? 1 : -1] array5;
float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(1u, 1u, 1u))) ? 1 : -1] array6;
float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(1u, 1u, 1u))) ? 1 : -1] array7;
float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array8;
float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array9;
float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 2u))) ? 1 : -1] array10;
float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(2u, 2u, 1u))) ? 1 : -1] array11;
float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array12;
float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array13;
float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array14;
float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 2u))) ? 1 : -1] array15;
float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(5u, 5u, 1u))) ? 1 : -1] array16;
float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 5u))) ? 1 : -1] array17;
float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 5u))) ? 1 : -1] array18;
float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array19;
float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 2u))) ? 1 : -1] array20;
float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(5u, 34u, 1u))) ? 1 : -1] array21;
float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 34u))) ? 1 : -1] array22;
float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 34u))) ? 1 : -1] array23;
float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 34u, 34u))) ? 1 : -1] array24;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length());
}
|