Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.165196895599 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec3-uvec3-uvec3.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec3-uvec3-uvec3.frag: 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size 0(46) : error C1307: non constant expression for array size 0(47) : error C1307: non constant expression for array size 0(48) : error C1307: non constant expression for array size 0(49) : error C1307: non constant expression for array size 0(50) : error C1307: non constant expression for array size 0(51) : error C1307: non constant expression for array size 0(52) : error C1307: non constant expression for array size 0(53) : error C1307: non constant expression for array size 0(54) : error C1307: non constant expression for array size 0(55) : error C1307: non constant expression for array size 0(56) : error C1307: non constant expression for array size 0(57) : error C1307: non constant expression for array size 0(58) : error C1307: non constant expression for array size 0(59) : error C1307: non constant expression for array size 0(60) : error C1307: non constant expression for array size 0(61) : error C1307: non constant expression for array size 0(62) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 0u, 0u) * clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(0u, 0u, 1u) * clamp(uvec3(0u, 0u, 0u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(1u, 1u, 1u) * clamp(uvec3(0u, 0u, 0u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u) * clamp(uvec3(0u, 0u, 0u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u) * clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 1u) * clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(1u, 1u, 1u) * clamp(uvec3(1u, 1u, 1u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(1u, 1u, 1u) * clamp(uvec3(1u, 1u, 1u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u) * clamp(uvec3(1u, 1u, 1u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u) * clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 2u) * clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(2u, 2u, 1u) * clamp(uvec3(2u, 2u, 2u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u) * clamp(uvec3(2u, 2u, 2u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 2u, 2u) * clamp(uvec3(2u, 2u, 2u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u) * clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 2u) * clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(5u, 5u, 1u) * clamp(uvec3(5u, 5u, 5u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 5u) * clamp(uvec3(5u, 5u, 5u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 5u) * clamp(uvec3(5u, 5u, 5u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 5u, 34u) * clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)) => uvec3(0u, 1u, 2u) * clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)) => uvec3(5u, 34u, 1u) * clamp(uvec3(34u, 34u, 34u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 34u) * clamp(uvec3(34u, 34u, 34u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)) => uvec3(2u, 5u, 34u) * clamp(uvec3(34u, 34u, 34u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)) => uvec3(5u, 34u, 34u) */ #version 130 void main() { float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 0u, 0u))) ? 1 : -1] array0; float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(0u, 0u, 1u))) ? 1 : -1] array1; float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(1u, 1u, 1u))) ? 1 : -1] array2; float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array3; float[all(equal(clamp(uvec3(0u, 0u, 0u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array4; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 1u))) ? 1 : -1] array5; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(1u, 1u, 1u))) ? 1 : -1] array6; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(1u, 1u, 1u))) ? 1 : -1] array7; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array8; float[all(equal(clamp(uvec3(1u, 1u, 1u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array9; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 2u))) ? 1 : -1] array10; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(2u, 2u, 1u))) ? 1 : -1] array11; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array12; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 2u, 2u))) ? 1 : -1] array13; float[all(equal(clamp(uvec3(2u, 2u, 2u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array14; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 2u))) ? 1 : -1] array15; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(5u, 5u, 1u))) ? 1 : -1] array16; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 5u))) ? 1 : -1] array17; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 5u))) ? 1 : -1] array18; float[all(equal(clamp(uvec3(5u, 5u, 5u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 5u, 34u))) ? 1 : -1] array19; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 0u), uvec3(0u, 1u, 2u)), uvec3(0u, 1u, 2u))) ? 1 : -1] array20; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(0u, 0u, 1u), uvec3(5u, 34u, 1u)), uvec3(5u, 34u, 1u))) ? 1 : -1] array21; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(1u, 1u, 1u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 34u))) ? 1 : -1] array22; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(2u, 2u, 2u), uvec3(2u, 5u, 34u)), uvec3(2u, 5u, 34u))) ? 1 : -1] array23; float[all(equal(clamp(uvec3(34u, 34u, 34u), uvec3(5u, 5u, 34u), uvec3(5u, 34u, 34u)), uvec3(5u, 34u, 34u))) ? 1 : -1] array24; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length()); } |