Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.178574085236 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec2-uvec2-uvec2.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-uvec2-uvec2-uvec2.frag: 0(50) : error C1307: non constant expression for array size 0(51) : error C1307: non constant expression for array size 0(52) : error C1307: non constant expression for array size 0(53) : error C1307: non constant expression for array size 0(54) : error C1307: non constant expression for array size 0(55) : error C1307: non constant expression for array size 0(56) : error C1307: non constant expression for array size 0(57) : error C1307: non constant expression for array size 0(58) : error C1307: non constant expression for array size 0(59) : error C1307: non constant expression for array size 0(60) : error C1307: non constant expression for array size 0(61) : error C1307: non constant expression for array size 0(62) : error C1307: non constant expression for array size 0(63) : error C1307: non constant expression for array size 0(64) : error C1307: non constant expression for array size 0(65) : error C1307: non constant expression for array size 0(66) : error C1307: non constant expression for array size 0(67) : error C1307: non constant expression for array size 0(68) : error C1307: non constant expression for array size 0(69) : error C1307: non constant expression for array size 0(70) : error C1307: non constant expression for array size 0(71) : error C1307: non constant expression for array size 0(72) : error C1307: non constant expression for array size 0(73) : error C1307: non constant expression for array size 0(74) : error C1307: non constant expression for array size 0(75) : error C1307: non constant expression for array size 0(76) : error C1307: non constant expression for array size 0(77) : error C1307: non constant expression for array size 0(78) : error C1307: non constant expression for array size 0(79) : error C1307: non constant expression for array size 0(80) : error C1307: non constant expression for array size 0(81) : error C1307: non constant expression for array size 0(82) : error C1307: non constant expression for array size 0(83) : error C1307: non constant expression for array size 0(84) : error C1307: non constant expression for array size 0(85) : error C1307: non constant expression for array size 0(86) : error C1307: non constant expression for array size 0(87) : error C1307: non constant expression for array size 0(88) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * clamp(uvec2(0u, 0u), uvec2(0u, 0u), uvec2(0u, 1u)) => uvec2(0u, 0u) * clamp(uvec2(0u, 0u), uvec2(0u, 0u), uvec2(2u, 5u)) => uvec2(0u, 0u) * clamp(uvec2(0u, 0u), uvec2(0u, 1u), uvec2(34u, 1u)) => uvec2(0u, 1u) * clamp(uvec2(0u, 0u), uvec2(1u, 1u), uvec2(2u, 5u)) => uvec2(1u, 1u) * clamp(uvec2(0u, 0u), uvec2(1u, 2u), uvec2(34u, 2u)) => uvec2(1u, 2u) * clamp(uvec2(0u, 0u), uvec2(2u, 2u), uvec2(5u, 34u)) => uvec2(2u, 2u) * clamp(uvec2(0u, 0u), uvec2(5u, 5u), uvec2(5u, 34u)) => uvec2(5u, 5u) * clamp(uvec2(0u, 1u), uvec2(34u, 0u), uvec2(34u, 0u)) => uvec2(34u, 0u) * clamp(uvec2(1u, 1u), uvec2(0u, 0u), uvec2(1u, 2u)) => uvec2(1u, 1u) * clamp(uvec2(1u, 1u), uvec2(0u, 0u), uvec2(5u, 34u)) => uvec2(1u, 1u) * clamp(uvec2(1u, 1u), uvec2(1u, 1u), uvec2(1u, 2u)) => uvec2(1u, 1u) * clamp(uvec2(1u, 1u), uvec2(1u, 1u), uvec2(5u, 34u)) => uvec2(1u, 1u) * clamp(uvec2(1u, 1u), uvec2(2u, 2u), uvec2(2u, 5u)) => uvec2(2u, 2u) * clamp(uvec2(1u, 1u), uvec2(2u, 5u), uvec2(34u, 5u)) => uvec2(2u, 5u) * clamp(uvec2(1u, 1u), uvec2(5u, 34u), uvec2(34u, 34u)) => uvec2(5u, 34u) * clamp(uvec2(2u, 2u), uvec2(0u, 0u), uvec2(0u, 1u)) => uvec2(0u, 1u) * clamp(uvec2(2u, 2u), uvec2(0u, 0u), uvec2(2u, 5u)) => uvec2(2u, 2u) * clamp(uvec2(2u, 2u), uvec2(0u, 1u), uvec2(34u, 1u)) => uvec2(2u, 1u) * clamp(uvec2(2u, 2u), uvec2(1u, 1u), uvec2(2u, 5u)) => uvec2(2u, 2u) * clamp(uvec2(2u, 2u), uvec2(1u, 2u), uvec2(34u, 2u)) => uvec2(2u, 2u) * clamp(uvec2(2u, 2u), uvec2(2u, 2u), uvec2(5u, 34u)) => uvec2(2u, 2u) * clamp(uvec2(2u, 2u), uvec2(5u, 5u), uvec2(5u, 34u)) => uvec2(5u, 5u) * clamp(uvec2(2u, 5u), uvec2(34u, 0u), uvec2(34u, 0u)) => uvec2(34u, 0u) * clamp(uvec2(5u, 5u), uvec2(0u, 0u), uvec2(1u, 2u)) => uvec2(1u, 2u) * clamp(uvec2(5u, 5u), uvec2(0u, 0u), uvec2(5u, 34u)) => uvec2(5u, 5u) * clamp(uvec2(5u, 5u), uvec2(1u, 1u), uvec2(1u, 2u)) => uvec2(1u, 2u) * clamp(uvec2(5u, 5u), uvec2(1u, 1u), uvec2(5u, 34u)) => uvec2(5u, 5u) * clamp(uvec2(5u, 5u), uvec2(2u, 2u), uvec2(2u, 5u)) => uvec2(2u, 5u) * clamp(uvec2(5u, 5u), uvec2(2u, 5u), uvec2(34u, 5u)) => uvec2(5u, 5u) * clamp(uvec2(5u, 5u), uvec2(5u, 34u), uvec2(34u, 34u)) => uvec2(5u, 34u) * clamp(uvec2(34u, 34u), uvec2(0u, 0u), uvec2(0u, 1u)) => uvec2(0u, 1u) * clamp(uvec2(34u, 34u), uvec2(0u, 0u), uvec2(2u, 5u)) => uvec2(2u, 5u) * clamp(uvec2(34u, 34u), uvec2(0u, 1u), uvec2(34u, 1u)) => uvec2(34u, 1u) * clamp(uvec2(34u, 34u), uvec2(1u, 1u), uvec2(2u, 5u)) => uvec2(2u, 5u) * clamp(uvec2(34u, 34u), uvec2(1u, 2u), uvec2(34u, 2u)) => uvec2(34u, 2u) * clamp(uvec2(34u, 34u), uvec2(2u, 2u), uvec2(5u, 34u)) => uvec2(5u, 34u) * clamp(uvec2(34u, 34u), uvec2(5u, 5u), uvec2(5u, 34u)) => uvec2(5u, 34u) * clamp(uvec2(34u, 0u), uvec2(34u, 0u), uvec2(34u, 0u)) => uvec2(34u, 0u) */ #version 130 void main() { float[all(equal(clamp(uvec2(0u, 0u), uvec2(0u, 0u), uvec2(0u, 1u)), uvec2(0u, 0u))) ? 1 : -1] array0; float[all(equal(clamp(uvec2(0u, 0u), uvec2(0u, 0u), uvec2(2u, 5u)), uvec2(0u, 0u))) ? 1 : -1] array1; float[all(equal(clamp(uvec2(0u, 0u), uvec2(0u, 1u), uvec2(34u, 1u)), uvec2(0u, 1u))) ? 1 : -1] array2; float[all(equal(clamp(uvec2(0u, 0u), uvec2(1u, 1u), uvec2(2u, 5u)), uvec2(1u, 1u))) ? 1 : -1] array3; float[all(equal(clamp(uvec2(0u, 0u), uvec2(1u, 2u), uvec2(34u, 2u)), uvec2(1u, 2u))) ? 1 : -1] array4; float[all(equal(clamp(uvec2(0u, 0u), uvec2(2u, 2u), uvec2(5u, 34u)), uvec2(2u, 2u))) ? 1 : -1] array5; float[all(equal(clamp(uvec2(0u, 0u), uvec2(5u, 5u), uvec2(5u, 34u)), uvec2(5u, 5u))) ? 1 : -1] array6; float[all(equal(clamp(uvec2(0u, 1u), uvec2(34u, 0u), uvec2(34u, 0u)), uvec2(34u, 0u))) ? 1 : -1] array7; float[all(equal(clamp(uvec2(1u, 1u), uvec2(0u, 0u), uvec2(1u, 2u)), uvec2(1u, 1u))) ? 1 : -1] array8; float[all(equal(clamp(uvec2(1u, 1u), uvec2(0u, 0u), uvec2(5u, 34u)), uvec2(1u, 1u))) ? 1 : -1] array9; float[all(equal(clamp(uvec2(1u, 1u), uvec2(1u, 1u), uvec2(1u, 2u)), uvec2(1u, 1u))) ? 1 : -1] array10; float[all(equal(clamp(uvec2(1u, 1u), uvec2(1u, 1u), uvec2(5u, 34u)), uvec2(1u, 1u))) ? 1 : -1] array11; float[all(equal(clamp(uvec2(1u, 1u), uvec2(2u, 2u), uvec2(2u, 5u)), uvec2(2u, 2u))) ? 1 : -1] array12; float[all(equal(clamp(uvec2(1u, 1u), uvec2(2u, 5u), uvec2(34u, 5u)), uvec2(2u, 5u))) ? 1 : -1] array13; float[all(equal(clamp(uvec2(1u, 1u), uvec2(5u, 34u), uvec2(34u, 34u)), uvec2(5u, 34u))) ? 1 : -1] array14; float[all(equal(clamp(uvec2(2u, 2u), uvec2(0u, 0u), uvec2(0u, 1u)), uvec2(0u, 1u))) ? 1 : -1] array15; float[all(equal(clamp(uvec2(2u, 2u), uvec2(0u, 0u), uvec2(2u, 5u)), uvec2(2u, 2u))) ? 1 : -1] array16; float[all(equal(clamp(uvec2(2u, 2u), uvec2(0u, 1u), uvec2(34u, 1u)), uvec2(2u, 1u))) ? 1 : -1] array17; float[all(equal(clamp(uvec2(2u, 2u), uvec2(1u, 1u), uvec2(2u, 5u)), uvec2(2u, 2u))) ? 1 : -1] array18; float[all(equal(clamp(uvec2(2u, 2u), uvec2(1u, 2u), uvec2(34u, 2u)), uvec2(2u, 2u))) ? 1 : -1] array19; float[all(equal(clamp(uvec2(2u, 2u), uvec2(2u, 2u), uvec2(5u, 34u)), uvec2(2u, 2u))) ? 1 : -1] array20; float[all(equal(clamp(uvec2(2u, 2u), uvec2(5u, 5u), uvec2(5u, 34u)), uvec2(5u, 5u))) ? 1 : -1] array21; float[all(equal(clamp(uvec2(2u, 5u), uvec2(34u, 0u), uvec2(34u, 0u)), uvec2(34u, 0u))) ? 1 : -1] array22; float[all(equal(clamp(uvec2(5u, 5u), uvec2(0u, 0u), uvec2(1u, 2u)), uvec2(1u, 2u))) ? 1 : -1] array23; float[all(equal(clamp(uvec2(5u, 5u), uvec2(0u, 0u), uvec2(5u, 34u)), uvec2(5u, 5u))) ? 1 : -1] array24; float[all(equal(clamp(uvec2(5u, 5u), uvec2(1u, 1u), uvec2(1u, 2u)), uvec2(1u, 2u))) ? 1 : -1] array25; float[all(equal(clamp(uvec2(5u, 5u), uvec2(1u, 1u), uvec2(5u, 34u)), uvec2(5u, 5u))) ? 1 : -1] array26; float[all(equal(clamp(uvec2(5u, 5u), uvec2(2u, 2u), uvec2(2u, 5u)), uvec2(2u, 5u))) ? 1 : -1] array27; float[all(equal(clamp(uvec2(5u, 5u), uvec2(2u, 5u), uvec2(34u, 5u)), uvec2(5u, 5u))) ? 1 : -1] array28; float[all(equal(clamp(uvec2(5u, 5u), uvec2(5u, 34u), uvec2(34u, 34u)), uvec2(5u, 34u))) ? 1 : -1] array29; float[all(equal(clamp(uvec2(34u, 34u), uvec2(0u, 0u), uvec2(0u, 1u)), uvec2(0u, 1u))) ? 1 : -1] array30; float[all(equal(clamp(uvec2(34u, 34u), uvec2(0u, 0u), uvec2(2u, 5u)), uvec2(2u, 5u))) ? 1 : -1] array31; float[all(equal(clamp(uvec2(34u, 34u), uvec2(0u, 1u), uvec2(34u, 1u)), uvec2(34u, 1u))) ? 1 : -1] array32; float[all(equal(clamp(uvec2(34u, 34u), uvec2(1u, 1u), uvec2(2u, 5u)), uvec2(2u, 5u))) ? 1 : -1] array33; float[all(equal(clamp(uvec2(34u, 34u), uvec2(1u, 2u), uvec2(34u, 2u)), uvec2(34u, 2u))) ? 1 : -1] array34; float[all(equal(clamp(uvec2(34u, 34u), uvec2(2u, 2u), uvec2(5u, 34u)), uvec2(5u, 34u))) ? 1 : -1] array35; float[all(equal(clamp(uvec2(34u, 34u), uvec2(5u, 5u), uvec2(5u, 34u)), uvec2(5u, 34u))) ? 1 : -1] array36; float[all(equal(clamp(uvec2(34u, 0u), uvec2(34u, 0u), uvec2(34u, 0u)), uvec2(34u, 0u))) ? 1 : -1] array37; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length() + array27.length() + array28.length() + array29.length() + array30.length() + array31.length() + array32.length() + array33.length() + array34.length() + array35.length() + array36.length() + array37.length()); } |