Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.212164878845 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-ivec4-ivec4-ivec4.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-ivec4-ivec4-ivec4.vert: 0(61) : error C1307: non constant expression for array size
0(62) : error C1307: non constant expression for array size
0(63) : error C1307: non constant expression for array size
0(64) : error C1307: non constant expression for array size
0(65) : error C1307: non constant expression for array size
0(66) : error C1307: non constant expression for array size
0(67) : error C1307: non constant expression for array size
0(68) : error C1307: non constant expression for array size
0(69) : error C1307: non constant expression for array size
0(70) : error C1307: non constant expression for array size
0(71) : error C1307: non constant expression for array size
0(72) : error C1307: non constant expression for array size
0(73) : error C1307: non constant expression for array size
0(74) : error C1307: non constant expression for array size
0(75) : error C1307: non constant expression for array size
0(76) : error C1307: non constant expression for array size
0(77) : error C1307: non constant expression for array size
0(78) : error C1307: non constant expression for array size
0(79) : error C1307: non constant expression for array size
0(80) : error C1307: non constant expression for array size
0(81) : error C1307: non constant expression for array size
0(82) : error C1307: non constant expression for array size
0(83) : error C1307: non constant expression for array size
0(84) : error C1307: non constant expression for array size
0(85) : error C1307: non constant expression for array size
0(86) : error C1307: non constant expression for array size
0(87) : error C1307: non constant expression for array size
0(88) : error C1307: non constant expression for array size
0(89) : error C1307: non constant expression for array size
0(90) : error C1307: non constant expression for array size
0(91) : error C1307: non constant expression for array size
0(92) : error C1307: non constant expression for array size
0(93) : error C1307: non constant expression for array size
0(94) : error C1307: non constant expression for array size
0(95) : error C1307: non constant expression for array size
0(96) : error C1307: non constant expression for array size
0(97) : error C1307: non constant expression for array size
0(98) : error C1307: non constant expression for array size
0(99) : error C1307: non constant expression for array size
0(100) : error C1307: non constant expression for array size
0(101) : error C1307: non constant expression for array size
0(102) : error C1307: non constant expression for array size
0(103) : error C1307: non constant expression for array size
0(104) : error C1307: non constant expression for array size
0(105) : error C1307: non constant expression for array size
0(106) : error C1307: non constant expression for array size
0(107) : error C1307: non constant expression for array size
0(108) : error C1307: non constant expression for array size
0(109) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* clamp(ivec4(-5, -5, -5, -5), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)) => ivec4(-5, -5, -5, -5)
* clamp(ivec4(-5, -5, -5, -5), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)) => ivec4(-5, -5, -5, -2)
* clamp(ivec4(-5, -5, -5, -5), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)) => ivec4(-2, -2, -2, -2)
* clamp(ivec4(-5, -5, -5, -5), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)) => ivec4(-2, -1, -1, -1)
* clamp(ivec4(-5, -5, -5, -5), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)) => ivec4(-1, -1, 0, 0)
* clamp(ivec4(-5, -5, -5, -5), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)) => ivec4(0, 0, 1, 1)
* clamp(ivec4(-5, -5, -5, -5), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)) => ivec4(1, 2, 2, 5)
* clamp(ivec4(-2, -2, -2, -2), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)) => ivec4(-5, -2, -2, -2)
* clamp(ivec4(-2, -2, -2, -2), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)) => ivec4(-2, -2, -2, -2)
* clamp(ivec4(-2, -2, -2, -2), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)) => ivec4(-2, -2, -2, -2)
* clamp(ivec4(-2, -2, -2, -2), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)) => ivec4(-2, -1, -1, -1)
* clamp(ivec4(-2, -2, -2, -2), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)) => ivec4(-1, -1, 0, 0)
* clamp(ivec4(-2, -2, -2, -2), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)) => ivec4(0, 0, 1, 1)
* clamp(ivec4(-2, -2, -2, -2), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)) => ivec4(1, 2, 2, 5)
* clamp(ivec4(-1, -1, -1, -1), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)) => ivec4(-5, -2, -1, -1)
* clamp(ivec4(-1, -1, -1, -1), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)) => ivec4(-1, -1, -1, -2)
* clamp(ivec4(-1, -1, -1, -1), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)) => ivec4(-1, -1, -1, -1)
* clamp(ivec4(-1, -1, -1, -1), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)) => ivec4(-1, -1, -1, -1)
* clamp(ivec4(-1, -1, -1, -1), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)) => ivec4(-1, -1, 0, 0)
* clamp(ivec4(-1, -1, -1, -1), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)) => ivec4(0, 0, 1, 1)
* clamp(ivec4(-1, -1, -1, -1), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)) => ivec4(1, 2, 2, 5)
* clamp(ivec4(0, 0, 0, 0), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)) => ivec4(-5, -2, -1, 0)
* clamp(ivec4(0, 0, 0, 0), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)) => ivec4(0, 0, 0, -2)
* clamp(ivec4(0, 0, 0, 0), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)) => ivec4(-1, 0, 0, 0)
* clamp(ivec4(0, 0, 0, 0), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)) => ivec4(0, -1, 0, 0)
* clamp(ivec4(0, 0, 0, 0), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)) => ivec4(0, 0, 0, 0)
* clamp(ivec4(0, 0, 0, 0), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)) => ivec4(0, 0, 1, 1)
* clamp(ivec4(0, 0, 0, 0), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)) => ivec4(1, 2, 2, 5)
* clamp(ivec4(1, 1, 1, 1), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)) => ivec4(-5, -2, -1, 0)
* clamp(ivec4(1, 1, 1, 1), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)) => ivec4(1, 1, 1, -2)
* clamp(ivec4(1, 1, 1, 1), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)) => ivec4(-1, 0, 1, 1)
* clamp(ivec4(1, 1, 1, 1), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)) => ivec4(1, -1, 0, 1)
* clamp(ivec4(1, 1, 1, 1), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)) => ivec4(1, 1, 0, 1)
* clamp(ivec4(1, 1, 1, 1), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)) => ivec4(1, 1, 1, 1)
* clamp(ivec4(1, 1, 1, 1), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)) => ivec4(1, 2, 2, 5)
* clamp(ivec4(2, 2, 2, 2), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)) => ivec4(-5, -2, -1, 0)
* clamp(ivec4(2, 2, 2, 2), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)) => ivec4(1, 2, 2, -2)
* clamp(ivec4(2, 2, 2, 2), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)) => ivec4(-1, 0, 1, 2)
* clamp(ivec4(2, 2, 2, 2), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)) => ivec4(2, -1, 0, 1)
* clamp(ivec4(2, 2, 2, 2), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)) => ivec4(2, 2, 0, 1)
* clamp(ivec4(2, 2, 2, 2), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)) => ivec4(2, 2, 1, 2)
* clamp(ivec4(2, 2, 2, 2), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)) => ivec4(2, 2, 2, 5)
* clamp(ivec4(5, 5, 5, 5), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)) => ivec4(-5, -2, -1, 0)
* clamp(ivec4(5, 5, 5, 5), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)) => ivec4(1, 2, 5, -2)
* clamp(ivec4(5, 5, 5, 5), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)) => ivec4(-1, 0, 1, 2)
* clamp(ivec4(5, 5, 5, 5), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)) => ivec4(5, -1, 0, 1)
* clamp(ivec4(5, 5, 5, 5), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)) => ivec4(2, 5, 0, 1)
* clamp(ivec4(5, 5, 5, 5), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)) => ivec4(2, 5, 1, 2)
* clamp(ivec4(5, 5, 5, 5), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)) => ivec4(5, 2, 5, 5)
*/
#version 130
void main()
{
float[all(equal(clamp(ivec4(-5, -5, -5, -5), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)), ivec4(-5, -5, -5, -5))) ? 1 : -1] array0;
float[all(equal(clamp(ivec4(-5, -5, -5, -5), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)), ivec4(-5, -5, -5, -2))) ? 1 : -1] array1;
float[all(equal(clamp(ivec4(-5, -5, -5, -5), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)), ivec4(-2, -2, -2, -2))) ? 1 : -1] array2;
float[all(equal(clamp(ivec4(-5, -5, -5, -5), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)), ivec4(-2, -1, -1, -1))) ? 1 : -1] array3;
float[all(equal(clamp(ivec4(-5, -5, -5, -5), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)), ivec4(-1, -1, 0, 0))) ? 1 : -1] array4;
float[all(equal(clamp(ivec4(-5, -5, -5, -5), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)), ivec4(0, 0, 1, 1))) ? 1 : -1] array5;
float[all(equal(clamp(ivec4(-5, -5, -5, -5), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)), ivec4(1, 2, 2, 5))) ? 1 : -1] array6;
float[all(equal(clamp(ivec4(-2, -2, -2, -2), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)), ivec4(-5, -2, -2, -2))) ? 1 : -1] array7;
float[all(equal(clamp(ivec4(-2, -2, -2, -2), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)), ivec4(-2, -2, -2, -2))) ? 1 : -1] array8;
float[all(equal(clamp(ivec4(-2, -2, -2, -2), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)), ivec4(-2, -2, -2, -2))) ? 1 : -1] array9;
float[all(equal(clamp(ivec4(-2, -2, -2, -2), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)), ivec4(-2, -1, -1, -1))) ? 1 : -1] array10;
float[all(equal(clamp(ivec4(-2, -2, -2, -2), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)), ivec4(-1, -1, 0, 0))) ? 1 : -1] array11;
float[all(equal(clamp(ivec4(-2, -2, -2, -2), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)), ivec4(0, 0, 1, 1))) ? 1 : -1] array12;
float[all(equal(clamp(ivec4(-2, -2, -2, -2), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)), ivec4(1, 2, 2, 5))) ? 1 : -1] array13;
float[all(equal(clamp(ivec4(-1, -1, -1, -1), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)), ivec4(-5, -2, -1, -1))) ? 1 : -1] array14;
float[all(equal(clamp(ivec4(-1, -1, -1, -1), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)), ivec4(-1, -1, -1, -2))) ? 1 : -1] array15;
float[all(equal(clamp(ivec4(-1, -1, -1, -1), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)), ivec4(-1, -1, -1, -1))) ? 1 : -1] array16;
float[all(equal(clamp(ivec4(-1, -1, -1, -1), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)), ivec4(-1, -1, -1, -1))) ? 1 : -1] array17;
float[all(equal(clamp(ivec4(-1, -1, -1, -1), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)), ivec4(-1, -1, 0, 0))) ? 1 : -1] array18;
float[all(equal(clamp(ivec4(-1, -1, -1, -1), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)), ivec4(0, 0, 1, 1))) ? 1 : -1] array19;
float[all(equal(clamp(ivec4(-1, -1, -1, -1), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)), ivec4(1, 2, 2, 5))) ? 1 : -1] array20;
float[all(equal(clamp(ivec4(0, 0, 0, 0), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)), ivec4(-5, -2, -1, 0))) ? 1 : -1] array21;
float[all(equal(clamp(ivec4(0, 0, 0, 0), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)), ivec4(0, 0, 0, -2))) ? 1 : -1] array22;
float[all(equal(clamp(ivec4(0, 0, 0, 0), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)), ivec4(-1, 0, 0, 0))) ? 1 : -1] array23;
float[all(equal(clamp(ivec4(0, 0, 0, 0), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)), ivec4(0, -1, 0, 0))) ? 1 : -1] array24;
float[all(equal(clamp(ivec4(0, 0, 0, 0), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)), ivec4(0, 0, 0, 0))) ? 1 : -1] array25;
float[all(equal(clamp(ivec4(0, 0, 0, 0), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)), ivec4(0, 0, 1, 1))) ? 1 : -1] array26;
float[all(equal(clamp(ivec4(0, 0, 0, 0), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)), ivec4(1, 2, 2, 5))) ? 1 : -1] array27;
float[all(equal(clamp(ivec4(1, 1, 1, 1), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)), ivec4(-5, -2, -1, 0))) ? 1 : -1] array28;
float[all(equal(clamp(ivec4(1, 1, 1, 1), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)), ivec4(1, 1, 1, -2))) ? 1 : -1] array29;
float[all(equal(clamp(ivec4(1, 1, 1, 1), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)), ivec4(-1, 0, 1, 1))) ? 1 : -1] array30;
float[all(equal(clamp(ivec4(1, 1, 1, 1), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)), ivec4(1, -1, 0, 1))) ? 1 : -1] array31;
float[all(equal(clamp(ivec4(1, 1, 1, 1), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)), ivec4(1, 1, 0, 1))) ? 1 : -1] array32;
float[all(equal(clamp(ivec4(1, 1, 1, 1), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)), ivec4(1, 1, 1, 1))) ? 1 : -1] array33;
float[all(equal(clamp(ivec4(1, 1, 1, 1), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)), ivec4(1, 2, 2, 5))) ? 1 : -1] array34;
float[all(equal(clamp(ivec4(2, 2, 2, 2), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)), ivec4(-5, -2, -1, 0))) ? 1 : -1] array35;
float[all(equal(clamp(ivec4(2, 2, 2, 2), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)), ivec4(1, 2, 2, -2))) ? 1 : -1] array36;
float[all(equal(clamp(ivec4(2, 2, 2, 2), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)), ivec4(-1, 0, 1, 2))) ? 1 : -1] array37;
float[all(equal(clamp(ivec4(2, 2, 2, 2), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)), ivec4(2, -1, 0, 1))) ? 1 : -1] array38;
float[all(equal(clamp(ivec4(2, 2, 2, 2), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)), ivec4(2, 2, 0, 1))) ? 1 : -1] array39;
float[all(equal(clamp(ivec4(2, 2, 2, 2), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)), ivec4(2, 2, 1, 2))) ? 1 : -1] array40;
float[all(equal(clamp(ivec4(2, 2, 2, 2), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)), ivec4(2, 2, 2, 5))) ? 1 : -1] array41;
float[all(equal(clamp(ivec4(5, 5, 5, 5), ivec4(-5, -5, -5, -5), ivec4(-5, -2, -1, 0)), ivec4(-5, -2, -1, 0))) ? 1 : -1] array42;
float[all(equal(clamp(ivec4(5, 5, 5, 5), ivec4(-5, -5, -5, -2), ivec4(1, 2, 5, -2)), ivec4(1, 2, 5, -2))) ? 1 : -1] array43;
float[all(equal(clamp(ivec4(5, 5, 5, 5), ivec4(-2, -2, -2, -2), ivec4(-1, 0, 1, 2)), ivec4(-1, 0, 1, 2))) ? 1 : -1] array44;
float[all(equal(clamp(ivec4(5, 5, 5, 5), ivec4(-2, -1, -1, -1), ivec4(5, -1, 0, 1)), ivec4(5, -1, 0, 1))) ? 1 : -1] array45;
float[all(equal(clamp(ivec4(5, 5, 5, 5), ivec4(-1, -1, 0, 0), ivec4(2, 5, 0, 1)), ivec4(2, 5, 0, 1))) ? 1 : -1] array46;
float[all(equal(clamp(ivec4(5, 5, 5, 5), ivec4(0, 0, 1, 1), ivec4(2, 5, 1, 2)), ivec4(2, 5, 1, 2))) ? 1 : -1] array47;
float[all(equal(clamp(ivec4(5, 5, 5, 5), ivec4(1, 2, 2, 5), ivec4(5, 2, 5, 5)), ivec4(5, 2, 5, 5))) ? 1 : -1] array48;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length() + array27.length() + array28.length() + array29.length() + array30.length() + array31.length() + array32.length() + array33.length() + array34.length() + array35.length() + array36.length() + array37.length() + array38.length() + array39.length() + array40.length() + array41.length() + array42.length() + array43.length() + array44.length() + array45.length() + array46.length() + array47.length() + array48.length());
}
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