Results for spec/glsl-1.30/compiler/built-in-functions/clamp-ivec4-int-int.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.223534107208
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-ivec4-int-int.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-ivec4-int-int.vert: 0(68) : error C1307: non constant expression for array size
  • 0(69) : error C1307: non constant expression for array size
  • 0(70) : error C1307: non constant expression for array size
  • 0(71) : error C1307: non constant expression for array size
  • 0(72) : error C1307: non constant expression for array size
  • 0(73) : error C1307: non constant expression for array size
  • 0(74) : error C1307: non constant expression for array size
  • 0(75) : error C1307: non constant expression for array size
  • 0(76) : error C1307: non constant expression for array size
  • 0(77) : error C1307: non constant expression for array size
  • 0(78) : error C1307: non constant expression for array size
  • 0(79) : error C1307: non constant expression for array size
  • 0(80) : error C1307: non constant expression for array size
  • 0(81) : error C1307: non constant expression for array size
  • 0(82) : error C1307: non constant expression for array size
  • 0(83) : error C1307: non constant expression for array size
  • 0(84) : error C1307: non constant expression for array size
  • 0(85) : error C1307: non constant expression for array size
  • 0(86) : error C1307: non constant expression for array size
  • 0(87) : error C1307: non constant expression for array size
  • 0(88) : error C1307: non constant expression for array size
  • 0(89) : error C1307: non constant expression for array size
  • 0(90) : error C1307: non constant expression for array size
  • 0(91) : error C1307: non constant expression for array size
  • 0(92) : error C1307: non constant expression for array size
  • 0(93) : error C1307: non constant expression for array size
  • 0(94) : error C1307: non constant expression for array size
  • 0(95) : error C1307: non constant expression for array size
  • 0(96) : error C1307: non constant expression for array size
  • 0(97) : error C1307: non constant expression for array size
  • 0(98) : error C1307: non constant expression for array size
  • 0(99) : error C1307: non constant expression for array size
  • 0(100) : error C1307: non constant expression for array size
  • 0(101) : error C1307: non constant expression for array size
  • 0(102) : error C1307: non constant expression for array size
  • 0(103) : error C1307: non constant expression for array size
  • 0(104) : error C1307: non constant expression for array size
  • 0(105) : error C1307: non constant expression for array size
  • 0(106) : error C1307: non constant expression for array size
  • 0(107) : error C1307: non constant expression for array size
  • 0(108) : error C1307: non constant expression for array size
  • 0(109) : error C1307: non constant expression for array size
  • 0(110) : error C1307: non constant expression for array size
  • 0(111) : error C1307: non constant expression for array size
  • 0(112) : error C1307: non constant expression for array size
  • 0(113) : error C1307: non constant expression for array size
  • 0(114) : error C1307: non constant expression for array size
  • 0(115) : error C1307: non constant expression for array size
  • 0(116) : error C1307: non constant expression for array size
  • 0(117) : error C1307: non constant expression for array size
  • 0(118) : error C1307: non constant expression for array size
  • 0(119) : error C1307: non constant expression for array size
  • 0(120) : error C1307: non constant expression for array size
  • 0(121) : error C1307: non constant expression for array size
  • 0(122) : error C1307: non constant expression for array size
  • 0(123) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-ivec4-int-int.vert: 0(68) : error C1307: non constant expression for array size
0(69) : error C1307: non constant expression for array size
0(70) : error C1307: non constant expression for array size
0(71) : error C1307: non constant expression for array size
0(72) : error C1307: non constant expression for array size
0(73) : error C1307: non constant expression for array size
0(74) : error C1307: non constant expression for array size
0(75) : error C1307: non constant expression for array size
0(76) : error C1307: non constant expression for array size
0(77) : error C1307: non constant expression for array size
0(78) : error C1307: non constant expression for array size
0(79) : error C1307: non constant expression for array size
0(80) : error C1307: non constant expression for array size
0(81) : error C1307: non constant expression for array size
0(82) : error C1307: non constant expression for array size
0(83) : error C1307: non constant expression for array size
0(84) : error C1307: non constant expression for array size
0(85) : error C1307: non constant expression for array size
0(86) : error C1307: non constant expression for array size
0(87) : error C1307: non constant expression for array size
0(88) : error C1307: non constant expression for array size
0(89) : error C1307: non constant expression for array size
0(90) : error C1307: non constant expression for array size
0(91) : error C1307: non constant expression for array size
0(92) : error C1307: non constant expression for array size
0(93) : error C1307: non constant expression for array size
0(94) : error C1307: non constant expression for array size
0(95) : error C1307: non constant expression for array size
0(96) : error C1307: non constant expression for array size
0(97) : error C1307: non constant expression for array size
0(98) : error C1307: non constant expression for array size
0(99) : error C1307: non constant expression for array size
0(100) : error C1307: non constant expression for array size
0(101) : error C1307: non constant expression for array size
0(102) : error C1307: non constant expression for array size
0(103) : error C1307: non constant expression for array size
0(104) : error C1307: non constant expression for array size
0(105) : error C1307: non constant expression for array size
0(106) : error C1307: non constant expression for array size
0(107) : error C1307: non constant expression for array size
0(108) : error C1307: non constant expression for array size
0(109) : error C1307: non constant expression for array size
0(110) : error C1307: non constant expression for array size
0(111) : error C1307: non constant expression for array size
0(112) : error C1307: non constant expression for array size
0(113) : error C1307: non constant expression for array size
0(114) : error C1307: non constant expression for array size
0(115) : error C1307: non constant expression for array size
0(116) : error C1307: non constant expression for array size
0(117) : error C1307: non constant expression for array size
0(118) : error C1307: non constant expression for array size
0(119) : error C1307: non constant expression for array size
0(120) : error C1307: non constant expression for array size
0(121) : error C1307: non constant expression for array size
0(122) : error C1307: non constant expression for array size
0(123) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * clamp(ivec4(-5, -2, -1, 0), -5, -5) => ivec4(-5, -5, -5, -5)
 * clamp(ivec4(1, 2, 5, -5), -5, -5) => ivec4(-5, -5, -5, -5)
 * clamp(ivec4(-5, -2, -1, 0), -5, -2) => ivec4(-5, -2, -2, -2)
 * clamp(ivec4(1, 2, 5, -5), -5, -2) => ivec4(-2, -2, -2, -5)
 * clamp(ivec4(-5, -2, -1, 0), -5, -1) => ivec4(-5, -2, -1, -1)
 * clamp(ivec4(1, 2, 5, -5), -5, -1) => ivec4(-1, -1, -1, -5)
 * clamp(ivec4(-5, -2, -1, 0), -5, 0) => ivec4(-5, -2, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -5, 0) => ivec4(0, 0, 0, -5)
 * clamp(ivec4(-5, -2, -1, 0), -5, 1) => ivec4(-5, -2, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -5, 1) => ivec4(1, 1, 1, -5)
 * clamp(ivec4(-5, -2, -1, 0), -5, 2) => ivec4(-5, -2, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -5, 2) => ivec4(1, 2, 2, -5)
 * clamp(ivec4(-5, -2, -1, 0), -5, 5) => ivec4(-5, -2, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -5, 5) => ivec4(1, 2, 5, -5)
 * clamp(ivec4(-5, -2, -1, 0), -2, -2) => ivec4(-2, -2, -2, -2)
 * clamp(ivec4(1, 2, 5, -5), -2, -2) => ivec4(-2, -2, -2, -2)
 * clamp(ivec4(-5, -2, -1, 0), -2, -1) => ivec4(-2, -2, -1, -1)
 * clamp(ivec4(1, 2, 5, -5), -2, -1) => ivec4(-1, -1, -1, -2)
 * clamp(ivec4(-5, -2, -1, 0), -2, 0) => ivec4(-2, -2, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -2, 0) => ivec4(0, 0, 0, -2)
 * clamp(ivec4(-5, -2, -1, 0), -2, 1) => ivec4(-2, -2, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -2, 1) => ivec4(1, 1, 1, -2)
 * clamp(ivec4(-5, -2, -1, 0), -2, 2) => ivec4(-2, -2, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -2, 2) => ivec4(1, 2, 2, -2)
 * clamp(ivec4(-5, -2, -1, 0), -2, 5) => ivec4(-2, -2, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -2, 5) => ivec4(1, 2, 5, -2)
 * clamp(ivec4(-5, -2, -1, 0), -1, -1) => ivec4(-1, -1, -1, -1)
 * clamp(ivec4(1, 2, 5, -5), -1, -1) => ivec4(-1, -1, -1, -1)
 * clamp(ivec4(-5, -2, -1, 0), -1, 0) => ivec4(-1, -1, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -1, 0) => ivec4(0, 0, 0, -1)
 * clamp(ivec4(-5, -2, -1, 0), -1, 1) => ivec4(-1, -1, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -1, 1) => ivec4(1, 1, 1, -1)
 * clamp(ivec4(-5, -2, -1, 0), -1, 2) => ivec4(-1, -1, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -1, 2) => ivec4(1, 2, 2, -1)
 * clamp(ivec4(-5, -2, -1, 0), -1, 5) => ivec4(-1, -1, -1, 0)
 * clamp(ivec4(1, 2, 5, -5), -1, 5) => ivec4(1, 2, 5, -1)
 * clamp(ivec4(-5, -2, -1, 0), 0, 0) => ivec4(0, 0, 0, 0)
 * clamp(ivec4(1, 2, 5, -5), 0, 0) => ivec4(0, 0, 0, 0)
 * clamp(ivec4(-5, -2, -1, 0), 0, 1) => ivec4(0, 0, 0, 0)
 * clamp(ivec4(1, 2, 5, -5), 0, 1) => ivec4(1, 1, 1, 0)
 * clamp(ivec4(-5, -2, -1, 0), 0, 2) => ivec4(0, 0, 0, 0)
 * clamp(ivec4(1, 2, 5, -5), 0, 2) => ivec4(1, 2, 2, 0)
 * clamp(ivec4(-5, -2, -1, 0), 0, 5) => ivec4(0, 0, 0, 0)
 * clamp(ivec4(1, 2, 5, -5), 0, 5) => ivec4(1, 2, 5, 0)
 * clamp(ivec4(-5, -2, -1, 0), 1, 1) => ivec4(1, 1, 1, 1)
 * clamp(ivec4(1, 2, 5, -5), 1, 1) => ivec4(1, 1, 1, 1)
 * clamp(ivec4(-5, -2, -1, 0), 1, 2) => ivec4(1, 1, 1, 1)
 * clamp(ivec4(1, 2, 5, -5), 1, 2) => ivec4(1, 2, 2, 1)
 * clamp(ivec4(-5, -2, -1, 0), 1, 5) => ivec4(1, 1, 1, 1)
 * clamp(ivec4(1, 2, 5, -5), 1, 5) => ivec4(1, 2, 5, 1)
 * clamp(ivec4(-5, -2, -1, 0), 2, 2) => ivec4(2, 2, 2, 2)
 * clamp(ivec4(1, 2, 5, -5), 2, 2) => ivec4(2, 2, 2, 2)
 * clamp(ivec4(-5, -2, -1, 0), 2, 5) => ivec4(2, 2, 2, 2)
 * clamp(ivec4(1, 2, 5, -5), 2, 5) => ivec4(2, 2, 5, 2)
 * clamp(ivec4(-5, -2, -1, 0), 5, 5) => ivec4(5, 5, 5, 5)
 * clamp(ivec4(1, 2, 5, -5), 5, 5) => ivec4(5, 5, 5, 5)
 */
#version 130

void main()
{
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, -5), ivec4(-5, -5, -5, -5))) ? 1 : -1] array0;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, -5), ivec4(-5, -5, -5, -5))) ? 1 : -1] array1;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, -2), ivec4(-5, -2, -2, -2))) ? 1 : -1] array2;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, -2), ivec4(-2, -2, -2, -5))) ? 1 : -1] array3;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, -1), ivec4(-5, -2, -1, -1))) ? 1 : -1] array4;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, -1), ivec4(-1, -1, -1, -5))) ? 1 : -1] array5;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, 0), ivec4(-5, -2, -1, 0))) ? 1 : -1] array6;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, 0), ivec4(0, 0, 0, -5))) ? 1 : -1] array7;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, 1), ivec4(-5, -2, -1, 0))) ? 1 : -1] array8;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, 1), ivec4(1, 1, 1, -5))) ? 1 : -1] array9;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, 2), ivec4(-5, -2, -1, 0))) ? 1 : -1] array10;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, 2), ivec4(1, 2, 2, -5))) ? 1 : -1] array11;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, 5), ivec4(-5, -2, -1, 0))) ? 1 : -1] array12;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, 5), ivec4(1, 2, 5, -5))) ? 1 : -1] array13;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, -2), ivec4(-2, -2, -2, -2))) ? 1 : -1] array14;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, -2), ivec4(-2, -2, -2, -2))) ? 1 : -1] array15;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, -1), ivec4(-2, -2, -1, -1))) ? 1 : -1] array16;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, -1), ivec4(-1, -1, -1, -2))) ? 1 : -1] array17;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, 0), ivec4(-2, -2, -1, 0))) ? 1 : -1] array18;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, 0), ivec4(0, 0, 0, -2))) ? 1 : -1] array19;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, 1), ivec4(-2, -2, -1, 0))) ? 1 : -1] array20;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, 1), ivec4(1, 1, 1, -2))) ? 1 : -1] array21;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, 2), ivec4(-2, -2, -1, 0))) ? 1 : -1] array22;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, 2), ivec4(1, 2, 2, -2))) ? 1 : -1] array23;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, 5), ivec4(-2, -2, -1, 0))) ? 1 : -1] array24;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, 5), ivec4(1, 2, 5, -2))) ? 1 : -1] array25;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, -1), ivec4(-1, -1, -1, -1))) ? 1 : -1] array26;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, -1), ivec4(-1, -1, -1, -1))) ? 1 : -1] array27;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, 0), ivec4(-1, -1, -1, 0))) ? 1 : -1] array28;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, 0), ivec4(0, 0, 0, -1))) ? 1 : -1] array29;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, 1), ivec4(-1, -1, -1, 0))) ? 1 : -1] array30;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, 1), ivec4(1, 1, 1, -1))) ? 1 : -1] array31;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, 2), ivec4(-1, -1, -1, 0))) ? 1 : -1] array32;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, 2), ivec4(1, 2, 2, -1))) ? 1 : -1] array33;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, 5), ivec4(-1, -1, -1, 0))) ? 1 : -1] array34;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, 5), ivec4(1, 2, 5, -1))) ? 1 : -1] array35;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 0, 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array36;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 0, 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array37;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 0, 1), ivec4(0, 0, 0, 0))) ? 1 : -1] array38;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 0, 1), ivec4(1, 1, 1, 0))) ? 1 : -1] array39;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 0, 2), ivec4(0, 0, 0, 0))) ? 1 : -1] array40;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 0, 2), ivec4(1, 2, 2, 0))) ? 1 : -1] array41;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 0, 5), ivec4(0, 0, 0, 0))) ? 1 : -1] array42;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 0, 5), ivec4(1, 2, 5, 0))) ? 1 : -1] array43;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 1, 1), ivec4(1, 1, 1, 1))) ? 1 : -1] array44;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 1, 1), ivec4(1, 1, 1, 1))) ? 1 : -1] array45;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 1, 2), ivec4(1, 1, 1, 1))) ? 1 : -1] array46;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 1, 2), ivec4(1, 2, 2, 1))) ? 1 : -1] array47;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 1, 5), ivec4(1, 1, 1, 1))) ? 1 : -1] array48;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 1, 5), ivec4(1, 2, 5, 1))) ? 1 : -1] array49;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 2, 2), ivec4(2, 2, 2, 2))) ? 1 : -1] array50;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 2, 2), ivec4(2, 2, 2, 2))) ? 1 : -1] array51;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 2, 5), ivec4(2, 2, 2, 2))) ? 1 : -1] array52;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 2, 5), ivec4(2, 2, 5, 2))) ? 1 : -1] array53;
  float[all(equal(clamp(ivec4(-5, -2, -1, 0), 5, 5), ivec4(5, 5, 5, 5))) ? 1 : -1] array54;
  float[all(equal(clamp(ivec4(1, 2, 5, -5), 5, 5), ivec4(5, 5, 5, 5))) ? 1 : -1] array55;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length() + array27.length() + array28.length() + array29.length() + array30.length() + array31.length() + array32.length() + array33.length() + array34.length() + array35.length() + array36.length() + array37.length() + array38.length() + array39.length() + array40.length() + array41.length() + array42.length() + array43.length() + array44.length() + array45.length() + array46.length() + array47.length() + array48.length() + array49.length() + array50.length() + array51.length() + array52.length() + array53.length() + array54.length() + array55.length());
}

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