Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.262894153595 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-ivec4-int-int.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/clamp-ivec4-int-int.frag: 0(68) : error C1307: non constant expression for array size 0(69) : error C1307: non constant expression for array size 0(70) : error C1307: non constant expression for array size 0(71) : error C1307: non constant expression for array size 0(72) : error C1307: non constant expression for array size 0(73) : error C1307: non constant expression for array size 0(74) : error C1307: non constant expression for array size 0(75) : error C1307: non constant expression for array size 0(76) : error C1307: non constant expression for array size 0(77) : error C1307: non constant expression for array size 0(78) : error C1307: non constant expression for array size 0(79) : error C1307: non constant expression for array size 0(80) : error C1307: non constant expression for array size 0(81) : error C1307: non constant expression for array size 0(82) : error C1307: non constant expression for array size 0(83) : error C1307: non constant expression for array size 0(84) : error C1307: non constant expression for array size 0(85) : error C1307: non constant expression for array size 0(86) : error C1307: non constant expression for array size 0(87) : error C1307: non constant expression for array size 0(88) : error C1307: non constant expression for array size 0(89) : error C1307: non constant expression for array size 0(90) : error C1307: non constant expression for array size 0(91) : error C1307: non constant expression for array size 0(92) : error C1307: non constant expression for array size 0(93) : error C1307: non constant expression for array size 0(94) : error C1307: non constant expression for array size 0(95) : error C1307: non constant expression for array size 0(96) : error C1307: non constant expression for array size 0(97) : error C1307: non constant expression for array size 0(98) : error C1307: non constant expression for array size 0(99) : error C1307: non constant expression for array size 0(100) : error C1307: non constant expression for array size 0(101) : error C1307: non constant expression for array size 0(102) : error C1307: non constant expression for array size 0(103) : error C1307: non constant expression for array size 0(104) : error C1307: non constant expression for array size 0(105) : error C1307: non constant expression for array size 0(106) : error C1307: non constant expression for array size 0(107) : error C1307: non constant expression for array size 0(108) : error C1307: non constant expression for array size 0(109) : error C1307: non constant expression for array size 0(110) : error C1307: non constant expression for array size 0(111) : error C1307: non constant expression for array size 0(112) : error C1307: non constant expression for array size 0(113) : error C1307: non constant expression for array size 0(114) : error C1307: non constant expression for array size 0(115) : error C1307: non constant expression for array size 0(116) : error C1307: non constant expression for array size 0(117) : error C1307: non constant expression for array size 0(118) : error C1307: non constant expression for array size 0(119) : error C1307: non constant expression for array size 0(120) : error C1307: non constant expression for array size 0(121) : error C1307: non constant expression for array size 0(122) : error C1307: non constant expression for array size 0(123) : error C1307: non constant expression for array size 0(124) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * clamp(ivec4(-5, -2, -1, 0), -5, -5) => ivec4(-5, -5, -5, -5) * clamp(ivec4(1, 2, 5, -5), -5, -5) => ivec4(-5, -5, -5, -5) * clamp(ivec4(-5, -2, -1, 0), -5, -2) => ivec4(-5, -2, -2, -2) * clamp(ivec4(1, 2, 5, -5), -5, -2) => ivec4(-2, -2, -2, -5) * clamp(ivec4(-5, -2, -1, 0), -5, -1) => ivec4(-5, -2, -1, -1) * clamp(ivec4(1, 2, 5, -5), -5, -1) => ivec4(-1, -1, -1, -5) * clamp(ivec4(-5, -2, -1, 0), -5, 0) => ivec4(-5, -2, -1, 0) * clamp(ivec4(1, 2, 5, -5), -5, 0) => ivec4(0, 0, 0, -5) * clamp(ivec4(-5, -2, -1, 0), -5, 1) => ivec4(-5, -2, -1, 0) * clamp(ivec4(1, 2, 5, -5), -5, 1) => ivec4(1, 1, 1, -5) * clamp(ivec4(-5, -2, -1, 0), -5, 2) => ivec4(-5, -2, -1, 0) * clamp(ivec4(1, 2, 5, -5), -5, 2) => ivec4(1, 2, 2, -5) * clamp(ivec4(-5, -2, -1, 0), -5, 5) => ivec4(-5, -2, -1, 0) * clamp(ivec4(1, 2, 5, -5), -5, 5) => ivec4(1, 2, 5, -5) * clamp(ivec4(-5, -2, -1, 0), -2, -2) => ivec4(-2, -2, -2, -2) * clamp(ivec4(1, 2, 5, -5), -2, -2) => ivec4(-2, -2, -2, -2) * clamp(ivec4(-5, -2, -1, 0), -2, -1) => ivec4(-2, -2, -1, -1) * clamp(ivec4(1, 2, 5, -5), -2, -1) => ivec4(-1, -1, -1, -2) * clamp(ivec4(-5, -2, -1, 0), -2, 0) => ivec4(-2, -2, -1, 0) * clamp(ivec4(1, 2, 5, -5), -2, 0) => ivec4(0, 0, 0, -2) * clamp(ivec4(-5, -2, -1, 0), -2, 1) => ivec4(-2, -2, -1, 0) * clamp(ivec4(1, 2, 5, -5), -2, 1) => ivec4(1, 1, 1, -2) * clamp(ivec4(-5, -2, -1, 0), -2, 2) => ivec4(-2, -2, -1, 0) * clamp(ivec4(1, 2, 5, -5), -2, 2) => ivec4(1, 2, 2, -2) * clamp(ivec4(-5, -2, -1, 0), -2, 5) => ivec4(-2, -2, -1, 0) * clamp(ivec4(1, 2, 5, -5), -2, 5) => ivec4(1, 2, 5, -2) * clamp(ivec4(-5, -2, -1, 0), -1, -1) => ivec4(-1, -1, -1, -1) * clamp(ivec4(1, 2, 5, -5), -1, -1) => ivec4(-1, -1, -1, -1) * clamp(ivec4(-5, -2, -1, 0), -1, 0) => ivec4(-1, -1, -1, 0) * clamp(ivec4(1, 2, 5, -5), -1, 0) => ivec4(0, 0, 0, -1) * clamp(ivec4(-5, -2, -1, 0), -1, 1) => ivec4(-1, -1, -1, 0) * clamp(ivec4(1, 2, 5, -5), -1, 1) => ivec4(1, 1, 1, -1) * clamp(ivec4(-5, -2, -1, 0), -1, 2) => ivec4(-1, -1, -1, 0) * clamp(ivec4(1, 2, 5, -5), -1, 2) => ivec4(1, 2, 2, -1) * clamp(ivec4(-5, -2, -1, 0), -1, 5) => ivec4(-1, -1, -1, 0) * clamp(ivec4(1, 2, 5, -5), -1, 5) => ivec4(1, 2, 5, -1) * clamp(ivec4(-5, -2, -1, 0), 0, 0) => ivec4(0, 0, 0, 0) * clamp(ivec4(1, 2, 5, -5), 0, 0) => ivec4(0, 0, 0, 0) * clamp(ivec4(-5, -2, -1, 0), 0, 1) => ivec4(0, 0, 0, 0) * clamp(ivec4(1, 2, 5, -5), 0, 1) => ivec4(1, 1, 1, 0) * clamp(ivec4(-5, -2, -1, 0), 0, 2) => ivec4(0, 0, 0, 0) * clamp(ivec4(1, 2, 5, -5), 0, 2) => ivec4(1, 2, 2, 0) * clamp(ivec4(-5, -2, -1, 0), 0, 5) => ivec4(0, 0, 0, 0) * clamp(ivec4(1, 2, 5, -5), 0, 5) => ivec4(1, 2, 5, 0) * clamp(ivec4(-5, -2, -1, 0), 1, 1) => ivec4(1, 1, 1, 1) * clamp(ivec4(1, 2, 5, -5), 1, 1) => ivec4(1, 1, 1, 1) * clamp(ivec4(-5, -2, -1, 0), 1, 2) => ivec4(1, 1, 1, 1) * clamp(ivec4(1, 2, 5, -5), 1, 2) => ivec4(1, 2, 2, 1) * clamp(ivec4(-5, -2, -1, 0), 1, 5) => ivec4(1, 1, 1, 1) * clamp(ivec4(1, 2, 5, -5), 1, 5) => ivec4(1, 2, 5, 1) * clamp(ivec4(-5, -2, -1, 0), 2, 2) => ivec4(2, 2, 2, 2) * clamp(ivec4(1, 2, 5, -5), 2, 2) => ivec4(2, 2, 2, 2) * clamp(ivec4(-5, -2, -1, 0), 2, 5) => ivec4(2, 2, 2, 2) * clamp(ivec4(1, 2, 5, -5), 2, 5) => ivec4(2, 2, 5, 2) * clamp(ivec4(-5, -2, -1, 0), 5, 5) => ivec4(5, 5, 5, 5) * clamp(ivec4(1, 2, 5, -5), 5, 5) => ivec4(5, 5, 5, 5) */ #version 130 void main() { float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, -5), ivec4(-5, -5, -5, -5))) ? 1 : -1] array0; float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, -5), ivec4(-5, -5, -5, -5))) ? 1 : -1] array1; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, -2), ivec4(-5, -2, -2, -2))) ? 1 : -1] array2; float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, -2), ivec4(-2, -2, -2, -5))) ? 1 : -1] array3; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, -1), ivec4(-5, -2, -1, -1))) ? 1 : -1] array4; float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, -1), ivec4(-1, -1, -1, -5))) ? 1 : -1] array5; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, 0), ivec4(-5, -2, -1, 0))) ? 1 : -1] array6; float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, 0), ivec4(0, 0, 0, -5))) ? 1 : -1] array7; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, 1), ivec4(-5, -2, -1, 0))) ? 1 : -1] array8; float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, 1), ivec4(1, 1, 1, -5))) ? 1 : -1] array9; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, 2), ivec4(-5, -2, -1, 0))) ? 1 : -1] array10; float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, 2), ivec4(1, 2, 2, -5))) ? 1 : -1] array11; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -5, 5), ivec4(-5, -2, -1, 0))) ? 1 : -1] array12; float[all(equal(clamp(ivec4(1, 2, 5, -5), -5, 5), ivec4(1, 2, 5, -5))) ? 1 : -1] array13; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, -2), ivec4(-2, -2, -2, -2))) ? 1 : -1] array14; float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, -2), ivec4(-2, -2, -2, -2))) ? 1 : -1] array15; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, -1), ivec4(-2, -2, -1, -1))) ? 1 : -1] array16; float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, -1), ivec4(-1, -1, -1, -2))) ? 1 : -1] array17; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, 0), ivec4(-2, -2, -1, 0))) ? 1 : -1] array18; float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, 0), ivec4(0, 0, 0, -2))) ? 1 : -1] array19; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, 1), ivec4(-2, -2, -1, 0))) ? 1 : -1] array20; float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, 1), ivec4(1, 1, 1, -2))) ? 1 : -1] array21; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, 2), ivec4(-2, -2, -1, 0))) ? 1 : -1] array22; float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, 2), ivec4(1, 2, 2, -2))) ? 1 : -1] array23; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -2, 5), ivec4(-2, -2, -1, 0))) ? 1 : -1] array24; float[all(equal(clamp(ivec4(1, 2, 5, -5), -2, 5), ivec4(1, 2, 5, -2))) ? 1 : -1] array25; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, -1), ivec4(-1, -1, -1, -1))) ? 1 : -1] array26; float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, -1), ivec4(-1, -1, -1, -1))) ? 1 : -1] array27; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, 0), ivec4(-1, -1, -1, 0))) ? 1 : -1] array28; float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, 0), ivec4(0, 0, 0, -1))) ? 1 : -1] array29; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, 1), ivec4(-1, -1, -1, 0))) ? 1 : -1] array30; float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, 1), ivec4(1, 1, 1, -1))) ? 1 : -1] array31; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, 2), ivec4(-1, -1, -1, 0))) ? 1 : -1] array32; float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, 2), ivec4(1, 2, 2, -1))) ? 1 : -1] array33; float[all(equal(clamp(ivec4(-5, -2, -1, 0), -1, 5), ivec4(-1, -1, -1, 0))) ? 1 : -1] array34; float[all(equal(clamp(ivec4(1, 2, 5, -5), -1, 5), ivec4(1, 2, 5, -1))) ? 1 : -1] array35; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 0, 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array36; float[all(equal(clamp(ivec4(1, 2, 5, -5), 0, 0), ivec4(0, 0, 0, 0))) ? 1 : -1] array37; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 0, 1), ivec4(0, 0, 0, 0))) ? 1 : -1] array38; float[all(equal(clamp(ivec4(1, 2, 5, -5), 0, 1), ivec4(1, 1, 1, 0))) ? 1 : -1] array39; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 0, 2), ivec4(0, 0, 0, 0))) ? 1 : -1] array40; float[all(equal(clamp(ivec4(1, 2, 5, -5), 0, 2), ivec4(1, 2, 2, 0))) ? 1 : -1] array41; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 0, 5), ivec4(0, 0, 0, 0))) ? 1 : -1] array42; float[all(equal(clamp(ivec4(1, 2, 5, -5), 0, 5), ivec4(1, 2, 5, 0))) ? 1 : -1] array43; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 1, 1), ivec4(1, 1, 1, 1))) ? 1 : -1] array44; float[all(equal(clamp(ivec4(1, 2, 5, -5), 1, 1), ivec4(1, 1, 1, 1))) ? 1 : -1] array45; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 1, 2), ivec4(1, 1, 1, 1))) ? 1 : -1] array46; float[all(equal(clamp(ivec4(1, 2, 5, -5), 1, 2), ivec4(1, 2, 2, 1))) ? 1 : -1] array47; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 1, 5), ivec4(1, 1, 1, 1))) ? 1 : -1] array48; float[all(equal(clamp(ivec4(1, 2, 5, -5), 1, 5), ivec4(1, 2, 5, 1))) ? 1 : -1] array49; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 2, 2), ivec4(2, 2, 2, 2))) ? 1 : -1] array50; float[all(equal(clamp(ivec4(1, 2, 5, -5), 2, 2), ivec4(2, 2, 2, 2))) ? 1 : -1] array51; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 2, 5), ivec4(2, 2, 2, 2))) ? 1 : -1] array52; float[all(equal(clamp(ivec4(1, 2, 5, -5), 2, 5), ivec4(2, 2, 5, 2))) ? 1 : -1] array53; float[all(equal(clamp(ivec4(-5, -2, -1, 0), 5, 5), ivec4(5, 5, 5, 5))) ? 1 : -1] array54; float[all(equal(clamp(ivec4(1, 2, 5, -5), 5, 5), ivec4(5, 5, 5, 5))) ? 1 : -1] array55; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length() + array27.length() + array28.length() + array29.length() + array30.length() + array31.length() + array32.length() + array33.length() + array34.length() + array35.length() + array36.length() + array37.length() + array38.length() + array39.length() + array40.length() + array41.length() + array42.length() + array43.length() + array44.length() + array45.length() + array46.length() + array47.length() + array48.length() + array49.length() + array50.length() + array51.length() + array52.length() + array53.length() + array54.length() + array55.length()); } |