Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.169883012772 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/atanh-vec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/atanh-vec4.vert: 0(13) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * atanh(vec4(-0.99000001, -0.33000001, 0.33000001, 0.99000001)) => vec4(-2.6466529, -0.34282827, 0.34282827, 2.6466529) */ #version 130 void main() { float[distance(atanh(vec4(-0.99000001, -0.33000001, 0.33000001, 0.99000001)), vec4(-2.6466529, -0.34282827, 0.34282827, 2.6466529)) <= 0.0037742029 ? 1 : -1] array0; gl_Position = vec4(array0.length()); } |