Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.217015028 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/atanh-vec3.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/atanh-vec3.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
0(16) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* atanh(vec3(-0.99000001, -0.33000001, 0.33000001)) => vec3(-2.6466529, -0.34282827, 0.34282827)
* atanh(vec3(0.99000001, -0.99000001, -0.33000001)) => vec3(2.6466529, -2.6466529, -0.34282827)
*/
#version 130
void main()
{
float[distance(atanh(vec3(-0.99000001, -0.33000001, 0.33000001)), vec3(-2.6466529, -0.34282827, 0.34282827)) <= 0.0026906941 ? 1 : -1] array0;
float[distance(atanh(vec3(0.99000001, -0.99000001, -0.33000001)), vec3(2.6466529, -2.6466529, -0.34282827)) <= 0.0037586002 ? 1 : -1] array1;
gl_FragColor = vec4(array0.length() + array1.length());
}
|