Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.254437923431 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/atanh-float.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/atanh-float.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * atanh(-0.99000001) => -2.6466529 * atanh(-0.33000001) => -0.34282827 * atanh(0.33000001) => 0.34282827 * atanh(0.99000001) => 2.6466529 */ #version 130 void main() { float[distance(atanh(-0.99000001), -2.6466529) <= 0.002646653 ? 1 : -1] array0; float[distance(atanh(-0.33000001), -0.34282827) <= 0.00034282828 ? 1 : -1] array1; float[distance(atanh(0.33000001), 0.34282827) <= 0.00034282828 ? 1 : -1] array2; float[distance(atanh(0.99000001), 2.6466529) <= 0.002646653 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |