Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.208210945129 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/asinh-vec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/asinh-vec4.vert: 0(15) : error C1307: non constant expression for array size 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * asinh(vec4(0.0, 1e-10, -1e-10, 0.1)) => vec4(0.0, 1e-10, -1e-10, 0.099834077) * asinh(vec4(-0.1, 1.0, -1.0, 10.0)) => vec4(-0.099834077, 0.88137358, -0.88137358, 2.9982231) * asinh(vec4(-10.0, 1e+10, -1e+10, 0.0)) => vec4(-2.9982231, 23.718998, -23.718998, 0.0) */ #version 130 void main() { float[distance(asinh(vec4(0.0, 1e-10, -1e-10, 0.1)), vec4(0.0, 1e-10, -1e-10, 0.099834077)) <= 0.00019999999 ? 1 : -1] array0; float[distance(asinh(vec4(-0.1, 1.0, -1.0, 10.0)), vec4(-0.099834077, 0.88137358, -0.88137358, 2.9982231)) <= 0.0032485351 ? 1 : -1] array1; float[distance(asinh(vec4(-10.0, 1e+10, -1e+10, 0.0)), vec4(-2.9982231, 23.718998, -23.718998, 0.0)) <= 0.033677604 ? 1 : -1] array2; gl_Position = vec4(array0.length() + array1.length() + array2.length()); } |