Results for spec/glsl-1.30/compiler/built-in-functions/asinh-vec3.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.236807107925
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/asinh-vec3.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/asinh-vec3.vert: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/asinh-vec3.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * asinh(vec3(0.0, 1e-10, -1e-10)) => vec3(0.0, 1e-10, -1e-10)
 * asinh(vec3(0.1, -0.1, 1.0)) => vec3(0.099834077, -0.099834077, 0.88137358)
 * asinh(vec3(-1.0, 10.0, -10.0)) => vec3(-0.88137358, 2.9982231, -2.9982231)
 * asinh(vec3(1e+10, -1e+10, 0.0)) => vec3(23.718998, -23.718998, 0.0)
 */
#version 130

void main()
{
  float[distance(asinh(vec3(0.0, 1e-10, -1e-10)), vec3(0.0, 1e-10, -1e-10)) <= 0.00017320507 ? 1 : -1] array0;
  float[distance(asinh(vec3(0.1, -0.1, 1.0)), vec3(0.099834077, -0.099834077, 0.88137358)) <= 0.00089264743 ? 1 : -1] array1;
  float[distance(asinh(vec3(-1.0, 10.0, -10.0)), vec3(-0.88137358, 2.9982231, -2.9982231)) <= 0.0043307627 ? 1 : -1] array2;
  float[distance(asinh(vec3(1e+10, -1e+10, 0.0)), vec3(23.718998, -23.718998, 0.0)) <= 0.033543877 ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Back to summary