Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.227070093155 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/asinh-float.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/asinh-float.frag: 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * asinh(0.0) => 0.0 * asinh(1e-10) => 1e-10 * asinh(-1e-10) => -1e-10 * asinh(0.1) => 0.099834077 * asinh(-0.1) => -0.099834077 * asinh(1.0) => 0.88137358 * asinh(-1.0) => -0.88137358 * asinh(10.0) => 2.9982231 * asinh(-10.0) => -2.9982231 * asinh(1e+10) => 23.718998 * asinh(-1e+10) => -23.718998 */ #version 130 void main() { float[distance(asinh(0.0), 0.0) <= 9.9999997e-05 ? 1 : -1] array0; float[distance(asinh(1e-10), 1e-10) <= 9.9999997e-05 ? 1 : -1] array1; float[distance(asinh(-1e-10), -1e-10) <= 9.9999997e-05 ? 1 : -1] array2; float[distance(asinh(0.1), 0.099834077) <= 9.9999997e-05 ? 1 : -1] array3; float[distance(asinh(-0.1), -0.099834077) <= 9.9999997e-05 ? 1 : -1] array4; float[distance(asinh(1.0), 0.88137358) <= 0.00088137359 ? 1 : -1] array5; float[distance(asinh(-1.0), -0.88137358) <= 0.00088137359 ? 1 : -1] array6; float[distance(asinh(10.0), 2.9982231) <= 0.0029982231 ? 1 : -1] array7; float[distance(asinh(-10.0), -2.9982231) <= 0.0029982231 ? 1 : -1] array8; float[distance(asinh(1e+10), 23.718998) <= 0.023718998 ? 1 : -1] array9; float[distance(asinh(-1e+10), -23.718998) <= 0.023718998 ? 1 : -1] array10; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length()); } |