Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.241019964218 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-vec3.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-vec3.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * acosh(vec3(1.0, 1.0, 1.1)) => vec3(0.0, 0.0, 0.44356832) * acosh(vec3(2.0, 11.0, 1e+10)) => vec3(1.316958, 3.0889699, 23.718998) */ #version 130 void main() { float[distance(acosh(vec3(1.0, 1.0, 1.1)), vec3(0.0, 0.0, 0.44356832)) <= 0.00046556722 ? 1 : -1] array0; float[distance(acosh(vec3(2.0, 11.0, 1e+10)), vec3(1.316958, 3.0889699, 23.718998)) <= 0.02395552 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |