Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.227576971054 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-vec2.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-vec2.vert: 0(15) : error C1307: non constant expression for array size
0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* acosh(vec2(1.0, 1.0)) => vec2(0.0, 0.0)
* acosh(vec2(1.1, 2.0)) => vec2(0.44356832, 1.316958)
* acosh(vec2(11.0, 1e+10)) => vec2(3.0889699, 23.718998)
*/
#version 130
void main()
{
float[distance(acosh(vec2(1.0, 1.0)), vec2(0.0, 0.0)) <= 0.00014142135 ? 1 : -1] array0;
float[distance(acosh(vec2(1.1, 2.0)), vec2(0.44356832, 1.316958)) <= 0.0013896514 ? 1 : -1] array1;
float[distance(acosh(vec2(11.0, 1e+10)), vec2(3.0889699, 23.718998)) <= 0.023919294 ? 1 : -1] array2;
gl_Position = vec4(array0.length() + array1.length() + array2.length());
}
|