Results for spec/glsl-1.30/compiler/built-in-functions/acosh-vec2.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.227576971054
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-vec2.vert pass 1.30
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-vec2.vert: 0(15) : error C1307: non constant expression for array size
  • 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-vec2.vert: 0(15) : error C1307: non constant expression for array size
0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * acosh(vec2(1.0, 1.0)) => vec2(0.0, 0.0)
 * acosh(vec2(1.1, 2.0)) => vec2(0.44356832, 1.316958)
 * acosh(vec2(11.0, 1e+10)) => vec2(3.0889699, 23.718998)
 */
#version 130

void main()
{
  float[distance(acosh(vec2(1.0, 1.0)), vec2(0.0, 0.0)) <= 0.00014142135 ? 1 : -1] array0;
  float[distance(acosh(vec2(1.1, 2.0)), vec2(0.44356832, 1.316958)) <= 0.0013896514 ? 1 : -1] array1;
  float[distance(acosh(vec2(11.0, 1e+10)), vec2(3.0889699, 23.718998)) <= 0.023919294 ? 1 : -1] array2;
  gl_Position = vec4(array0.length() + array1.length() + array2.length());
}

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