Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.222441911697 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-vec2.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-vec2.frag: 0(15) : error C1307: non constant expression for array size 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * acosh(vec2(1.0, 1.0)) => vec2(0.0, 0.0) * acosh(vec2(1.1, 2.0)) => vec2(0.44356832, 1.316958) * acosh(vec2(11.0, 1e+10)) => vec2(3.0889699, 23.718998) */ #version 130 void main() { float[distance(acosh(vec2(1.0, 1.0)), vec2(0.0, 0.0)) <= 0.00014142135 ? 1 : -1] array0; float[distance(acosh(vec2(1.1, 2.0)), vec2(0.44356832, 1.316958)) <= 0.0013896514 ? 1 : -1] array1; float[distance(acosh(vec2(11.0, 1e+10)), vec2(3.0889699, 23.718998)) <= 0.023919294 ? 1 : -1] array2; gl_FragColor = vec4(array0.length() + array1.length() + array2.length()); } |