Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.17004108429 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-float.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-float.vert: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * acosh(1.0) => 0.0 * acosh(1.0) => 0.0 * acosh(1.1) => 0.44356832 * acosh(2.0) => 1.316958 * acosh(11.0) => 3.0889699 * acosh(1e+10) => 23.718998 */ #version 130 void main() { float[distance(acosh(1.0), 0.0) <= 9.9999997e-05 ? 1 : -1] array0; float[distance(acosh(1.0), 0.0) <= 9.9999997e-05 ? 1 : -1] array1; float[distance(acosh(1.1), 0.44356832) <= 0.00044356831 ? 1 : -1] array2; float[distance(acosh(2.0), 1.316958) <= 0.001316958 ? 1 : -1] array3; float[distance(acosh(11.0), 3.0889699) <= 0.00308897 ? 1 : -1] array4; float[distance(acosh(1e+10), 23.718998) <= 0.023718998 ? 1 : -1] array5; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |