Results for spec/glsl-1.30/compiler/built-in-functions/acosh-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.196988105774
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-float.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-float.frag: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
  • 0(24) : warning C7533: global variable gl_FragColor is deprecated after version 120
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-float.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : warning C7533: global variable gl_FragColor is deprecated after version 120



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * acosh(1.0) => 0.0
 * acosh(1.0) => 0.0
 * acosh(1.1) => 0.44356832
 * acosh(2.0) => 1.316958
 * acosh(11.0) => 3.0889699
 * acosh(1e+10) => 23.718998
 */
#version 130

void main()
{
  float[distance(acosh(1.0), 0.0) <= 9.9999997e-05 ? 1 : -1] array0;
  float[distance(acosh(1.0), 0.0) <= 9.9999997e-05 ? 1 : -1] array1;
  float[distance(acosh(1.1), 0.44356832) <= 0.00044356831 ? 1 : -1] array2;
  float[distance(acosh(2.0), 1.316958) <= 0.001316958 ? 1 : -1] array3;
  float[distance(acosh(11.0), 3.0889699) <= 0.00308897 ? 1 : -1] array4;
  float[distance(acosh(1e+10), 23.718998) <= 0.023718998 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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