Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.196988105774 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-float.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/acosh-float.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* acosh(1.0) => 0.0
* acosh(1.0) => 0.0
* acosh(1.1) => 0.44356832
* acosh(2.0) => 1.316958
* acosh(11.0) => 3.0889699
* acosh(1e+10) => 23.718998
*/
#version 130
void main()
{
float[distance(acosh(1.0), 0.0) <= 9.9999997e-05 ? 1 : -1] array0;
float[distance(acosh(1.0), 0.0) <= 9.9999997e-05 ? 1 : -1] array1;
float[distance(acosh(1.1), 0.44356832) <= 0.00044356831 ? 1 : -1] array2;
float[distance(acosh(2.0), 1.316958) <= 0.001316958 ? 1 : -1] array3;
float[distance(acosh(11.0), 3.0889699) <= 0.00308897 ? 1 : -1] array4;
float[distance(acosh(1e+10), 23.718998) <= 0.023718998 ? 1 : -1] array5;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}
|