Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.178596019745 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/abs-ivec3.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/abs-ivec3.vert: 0(15) : error C1307: non constant expression for array size 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * abs(ivec3(-5, -2, -1)) => ivec3(5, 2, 1) * abs(ivec3(0, 1, 2)) => ivec3(0, 1, 2) * abs(ivec3(5, -5, -2)) => ivec3(5, 5, 2) */ #version 130 void main() { float[all(equal(abs(ivec3(-5, -2, -1)), ivec3(5, 2, 1))) ? 1 : -1] array0; float[all(equal(abs(ivec3(0, 1, 2)), ivec3(0, 1, 2))) ? 1 : -1] array1; float[all(equal(abs(ivec3(5, -5, -2)), ivec3(5, 5, 2))) ? 1 : -1] array2; gl_Position = vec4(array0.length() + array1.length() + array2.length()); } |