Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.249789953232 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/abs-ivec2.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/abs-ivec2.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* abs(ivec2(-5, -2)) => ivec2(5, 2)
* abs(ivec2(-1, 0)) => ivec2(1, 0)
* abs(ivec2(1, 2)) => ivec2(1, 2)
* abs(ivec2(5, -5)) => ivec2(5, 5)
*/
#version 130
void main()
{
float[all(equal(abs(ivec2(-5, -2)), ivec2(5, 2))) ? 1 : -1] array0;
float[all(equal(abs(ivec2(-1, 0)), ivec2(1, 0))) ? 1 : -1] array1;
float[all(equal(abs(ivec2(1, 2)), ivec2(1, 2))) ? 1 : -1] array2;
float[all(equal(abs(ivec2(5, -5)), ivec2(5, 5))) ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|