Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.421555995941 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-variable-index-implicit-size-global.vert fail 1.20 |
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-variable-index-implicit-size-global.vert: Output: Shader source: /* [config] * expect_result: fail * glsl_version: 1.20 * [end config] * * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: * * "If an array is indexed with an expression that is not an integral * constant expression, or if an array is passed as an argument to a * function, then its size must be declared before any such use." */ #version 120 /* Assume the array is sized in a different compilation unit. */ vec4 [] an_array; uniform int i; void main() { gl_Position = an_array[i]; } |