Results for spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.250757932663
note
Returncode was 1
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence.vert:
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence.vert fail 1.20
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence.vert: 


Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.20
 * [end config]
 *
 * The body of the GLSL spec is slient on this issue, but the grammar says:
 *
 *     expression:
 *         assignment_expression
 *         expression COMMA assignment_expression
 *
 *     constant_expression:
 *         conditional_expression
 *
 *     ...
 *
 *     init_declarator_list:
 *         single_declaration
 *         init_declarator_list COMMA IDENTIFIER
 *         init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET
 *         init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET
 *         init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET EQUAL initializer
 *         init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer
 *         init_declarator_list COMMA IDENTIFIER EQUAL initializer
 *
 * This also matches C and C++.
 */
#version 120

uniform float a[5,3];

void main() { gl_Position = vec4(0.0); }

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