Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.250757932663 |
| note | Returncode was 1 |
| errors |
|
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence.vert fail 1.20 |
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-size-sequence.vert:
Output:
Shader source:
/* [config]
* expect_result: fail
* glsl_version: 1.20
* [end config]
*
* The body of the GLSL spec is slient on this issue, but the grammar says:
*
* expression:
* assignment_expression
* expression COMMA assignment_expression
*
* constant_expression:
* conditional_expression
*
* ...
*
* init_declarator_list:
* single_declaration
* init_declarator_list COMMA IDENTIFIER
* init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET
* init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET
* init_declarator_list COMMA IDENTIFIER LEFT_BRACKET RIGHT_BRACKET EQUAL initializer
* init_declarator_list COMMA IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer
* init_declarator_list COMMA IDENTIFIER EQUAL initializer
*
* This also matches C and C++.
*/
#version 120
uniform float a[5,3];
void main() { gl_Position = vec4(0.0); }
|