Results for spec/glsl-1.20/compiler/structure-and-array-operations/array-shadow-redeclaration.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.257801055908
note
Returncode was 1
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-shadow-redeclaration.vert:
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-shadow-redeclaration.vert fail 1.20
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-shadow-redeclaration.vert: 


Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.20
 * [end config]
 *
 * From page 21 (page 27 of the PDF) of the GLSL 1.20 spec:
 *
 *     "An implicitly sized array can be re-declared in the same scope
 *     as an array of the same base type."
 */
#version 120

attribute vec4 v;

void main()
{
  float a[];

  a[3] = 1.2;   // Implicitly size "a" to have 4 elements.

  {
    float a[4]; // this declaration shadows the previous
  }

  a.length();   // illegal - "a' is not explicitly sized

  gl_Position = v;
}

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