Results for spec/glsl-1.20/compiler/structure-and-array-operations/array-redeclaration-too-small.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.146430969238
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-redeclaration-too-small.vert fail 1.20
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-redeclaration-too-small.vert: 0(22) : warning C1068: array index out of bounds
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-redeclaration-too-small.vert: 0(22) : warning C1068: array index out of bounds



Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.20
 * [end config]
 *
 * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
 *
 *     "It is legal to declare an array without a size and then later
 *     re-declare the same name as an array of the same type and specify a
 *     size."
 */
#version 120

float a_function(float[2]);

void main()
{
  float [] an_array;

  an_array[0] = 0.0;
  an_array[1] = 1.0;
  an_array[2] = 2.0;

  float [2] an_array;

  gl_Position = vec4(a_function(an_array));
}

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