Results for spec/glsl-1.20/compiler/structure-and-array-operations/array-constant-index-too-large.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.326846837997
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-constant-index-too-large.vert fail 1.20
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-constant-index-too-large.vert: 0(18) : warning C1068: array index out of bounds
  • 0(18) : warning C1068: array index out of bounds
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-constant-index-too-large.vert: 0(18) : warning C1068: array index out of bounds
0(18) : warning C1068: array index out of bounds



Output:
Shader source:
/* [config]
 * expect_result: fail
 * glsl_version: 1.20
 * [end config]
 *
 * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
 *
 *     "It is illegal to declare an array with a size, and then later (in the
 *     same shader) index the same array with an integral constant expression
 *     greater than or equal to the declared size."
 */
#version 120

uniform vec4 [6] an_array;

void main()
{
  gl_Position = an_array[6];
}

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