Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.304769039154 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-assign-implicit-size.vert fail 1.20 |
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.20/compiler/structure-and-array-operations/array-assign-implicit-size.vert: Output: Shader source: /* [config] * expect_result: fail * glsl_version: 1.20 * [end config] * * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec: * * "However, implicitly sized arrays cannot be assigned to. Note, this is * a rare case that initializers and assignments appear to have different * semantics." */ #version 120 uniform float a[5]; void main() { float b[]; b = a; gl_Position = vec4(0); } |