Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.300835132599 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/qualifiers/out-conversion-int-to-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/glsl-1.20/compiler/qualifiers/out-conversion-int-to-float.vert: 0(29) : error C1113: actual parameter #1 must be same type as formal out parameter ("x") Output: Shader source: /* * [config] * glsl_version: 1.20 * expect_result: pass * [end_config] * * Test that implicit type conversion of out parameters is properly * used to match function calls to callees. * * From the GLSL 1.30 spec (which clarifies, but does not change, the * rules for implicit type conversion in GLSL 1.20), section 6.1 * (Function Definitions): * * Mismatched types on output parameters (out or inout) must have a * conversion from the formal parameter type to the calling argument * type. */ #version 120 void f(out int x) { x = 0; } void main() { float x; f(x); gl_Position = gl_Vertex; } |