Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.300835132599 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.20/compiler/qualifiers/out-conversion-int-to-float.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/spec/glsl-1.20/compiler/qualifiers/out-conversion-int-to-float.vert: 0(29) : error C1113: actual parameter #1 must be same type as formal out parameter ("x")
Output:
Shader source:
/*
* [config]
* glsl_version: 1.20
* expect_result: pass
* [end_config]
*
* Test that implicit type conversion of out parameters is properly
* used to match function calls to callees.
*
* From the GLSL 1.30 spec (which clarifies, but does not change, the
* rules for implicit type conversion in GLSL 1.20), section 6.1
* (Function Definitions):
*
* Mismatched types on output parameters (out or inout) must have a
* conversion from the formal parameter type to the calling argument
* type.
*/
#version 120
void f(out int x)
{
x = 0;
}
void
main() {
float x;
f(x);
gl_Position = gl_Vertex;
}
|