Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.242034912109 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/transpose-mat3x4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/transpose-mat3x4.frag: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * transpose(mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998)) => mat4x3(1.42, -0.86000001, 0.27000001, 1.8, -1.74, 0.039999999, -1.88, -0.37, 0.43000001, 1.37, 1.9, 0.70999998) * transpose(mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76)) => mat4x3(-1.72, 0.090000004, 0.44999999, -0.31, -1.58, 1.92, 0.14, 0.18000001, -0.56, 0.40000001, -0.76999998, 1.76) */ #version 120 void main() { float[pow(distance(transpose(mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998))[0], vec3(1.42, -0.86000001, 0.27000001)), 2) + pow(distance(transpose(mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998))[1], vec3(1.8, -1.74, 0.039999999)), 2) + pow(distance(transpose(mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998))[2], vec3(-1.88, -0.37, 0.43000001)), 2) + pow(distance(transpose(mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998))[3], vec3(1.37, 1.9, 0.70999998)), 2) <= 1.8945301e-09 ? 1 : -1] array0; float[pow(distance(transpose(mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76))[0], vec3(-1.72, 0.090000004, 0.44999999)), 2) + pow(distance(transpose(mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76))[1], vec3(-0.31, -1.58, 1.92)), 2) + pow(distance(transpose(mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76))[2], vec3(0.14, 0.18000001, -0.56)), 2) + pow(distance(transpose(mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76))[3], vec3(0.40000001, -0.76999998, 1.76)), 2) <= 1.3664e-09 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |