Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.410372972488 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/transpose-mat3x2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/transpose-mat3x2.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * transpose(mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat2x3(0.090000004, 1.3, 1.25, -1.1900001, 0.079999998, 1.08) * transpose(mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat2x3(-0.36000001, -1.08, -0.60000002, -0.52999997, 0.88, -1.79) */ #version 120 void main() { float[pow(distance(transpose(mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec3(0.090000004, 1.3, 1.25)), 2) + pow(distance(transpose(mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec3(-1.1900001, 0.079999998, 1.08)), 2) <= 5.8495009e-10 ? 1 : -1] array0; float[pow(distance(transpose(mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec3(-0.36000001, -1.08, -0.60000002)), 2) + pow(distance(transpose(mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec3(-0.52999997, 0.88, -1.79)), 2) <= 5.9153998e-10 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |