Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.356304883957 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/transpose-mat2x3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/transpose-mat2x3.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * transpose(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat3x2(-0.46000001, 1.9400001, -0.44999999, -0.75, 1.03, -0.5) * transpose(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat3x2(1.38, -1.08, -1.27, 1.83, 1.0, -0.74000001) */ #version 120 void main() { float[pow(distance(transpose(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec2(-0.46000001, 1.9400001)), 2) + pow(distance(transpose(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec2(-0.44999999, -0.75)), 2) + pow(distance(transpose(mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[2], vec2(1.03, -0.5)), 2) <= 6.0510996e-10 ? 1 : -1] array0; float[pow(distance(transpose(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec2(1.38, -1.08)), 2) + pow(distance(transpose(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec2(-1.27, 1.83)), 2) + pow(distance(transpose(mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[2], vec2(1.0, -0.74000001)), 2) <= 9.5802e-10 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |