Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.30185008049 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/transpose-mat2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/transpose-mat2.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * transpose(mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(1.6, 0.75999999, 1.53, -1.0) * transpose(mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(-0.13, -0.87, -1.4, 1.4) */ #version 120 void main() { float[pow(distance(transpose(mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(1.6, 0.75999999)), 2) + pow(distance(transpose(mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(1.53, -1.0)), 2) <= 6.4784994e-10 ? 1 : -1] array0; float[pow(distance(transpose(mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(-0.13, -0.87)), 2) + pow(distance(transpose(mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(-1.4, 1.4)), 2) <= 4.6938003e-10 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |