Results for spec/glsl-1.20/compiler/built-in-functions/tan-vec3.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.326078891754
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/tan-vec3.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/tan-vec3.vert: 0(14) : error C1307: non constant expression for array size
  • 0(15) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/tan-vec3.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * tan(vec3(-3.1415927, -1.0471976, 1.0471976)) => vec3(-8.7422777e-08, -1.7320509, 1.7320509)
 * tan(vec3(3.1415927, -3.1415927, -1.0471976)) => vec3(8.7422777e-08, -8.7422777e-08, -1.7320509)
 */
#version 120

void main()
{
  float[distance(tan(vec3(-3.1415927, -1.0471976, 1.0471976)), vec3(-8.7422777e-08, -1.7320509, 1.7320509)) <= 0.0024515302 ? 1 : -1] array0;
  float[distance(tan(vec3(3.1415927, -3.1415927, -1.0471976)), vec3(8.7422777e-08, -8.7422777e-08, -1.7320509)) <= 0.0017378149 ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}

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