Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.270530939102 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/tan-vec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/tan-vec3.frag: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * tan(vec3(-3.1415927, -1.0471976, 1.0471976)) => vec3(-8.7422777e-08, -1.7320509, 1.7320509) * tan(vec3(3.1415927, -3.1415927, -1.0471976)) => vec3(8.7422777e-08, -8.7422777e-08, -1.7320509) */ #version 120 void main() { float[distance(tan(vec3(-3.1415927, -1.0471976, 1.0471976)), vec3(-8.7422777e-08, -1.7320509, 1.7320509)) <= 0.0024515302 ? 1 : -1] array0; float[distance(tan(vec3(3.1415927, -3.1415927, -1.0471976)), vec3(8.7422777e-08, -8.7422777e-08, -1.7320509)) <= 0.0017378149 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |