Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.288092136383 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/tan-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/tan-float.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * tan(-3.1415927) => -8.7422777e-08 * tan(-1.0471976) => -1.7320509 * tan(1.0471976) => 1.7320509 * tan(3.1415927) => 8.7422777e-08 */ #version 120 void main() { float[distance(tan(-3.1415927), -8.7422777e-08) <= 9.9999997e-05 ? 1 : -1] array0; float[distance(tan(-1.0471976), -1.7320509) <= 0.0017320509 ? 1 : -1] array1; float[distance(tan(1.0471976), 1.7320509) <= 0.0017320509 ? 1 : -1] array2; float[distance(tan(3.1415927), 8.7422777e-08) <= 9.9999997e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |