Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.483097076416 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/step-float-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/step-float-float.frag: 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * step(-2.0, -2.0) => 1.0 * step(-2.0, -0.66666669) => 1.0 * step(-2.0, 0.66666669) => 1.0 * step(-2.0, 2.0) => 1.0 * step(-0.66666669, -2.0) => 0.0 * step(-0.66666669, -0.66666669) => 1.0 * step(-0.66666669, 0.66666669) => 1.0 * step(-0.66666669, 2.0) => 1.0 * step(0.66666669, -2.0) => 0.0 * step(0.66666669, -0.66666669) => 0.0 * step(0.66666669, 0.66666669) => 1.0 * step(0.66666669, 2.0) => 1.0 * step(2.0, -2.0) => 0.0 * step(2.0, -0.66666669) => 0.0 * step(2.0, 0.66666669) => 0.0 * step(2.0, 2.0) => 1.0 */ #version 120 void main() { float[distance(step(-2.0, -2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array0; float[distance(step(-2.0, -0.66666669), 1.0) <= 9.9999997e-06 ? 1 : -1] array1; float[distance(step(-2.0, 0.66666669), 1.0) <= 9.9999997e-06 ? 1 : -1] array2; float[distance(step(-2.0, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array3; float[distance(step(-0.66666669, -2.0), 0.0) <= 0.0 ? 1 : -1] array4; float[distance(step(-0.66666669, -0.66666669), 1.0) <= 9.9999997e-06 ? 1 : -1] array5; float[distance(step(-0.66666669, 0.66666669), 1.0) <= 9.9999997e-06 ? 1 : -1] array6; float[distance(step(-0.66666669, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array7; float[distance(step(0.66666669, -2.0), 0.0) <= 0.0 ? 1 : -1] array8; float[distance(step(0.66666669, -0.66666669), 0.0) <= 0.0 ? 1 : -1] array9; float[distance(step(0.66666669, 0.66666669), 1.0) <= 9.9999997e-06 ? 1 : -1] array10; float[distance(step(0.66666669, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array11; float[distance(step(2.0, -2.0), 0.0) <= 0.0 ? 1 : -1] array12; float[distance(step(2.0, -0.66666669), 0.0) <= 0.0 ? 1 : -1] array13; float[distance(step(2.0, 0.66666669), 0.0) <= 0.0 ? 1 : -1] array14; float[distance(step(2.0, 2.0), 1.0) <= 9.9999997e-06 ? 1 : -1] array15; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length()); } |