Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.285382032394 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sqrt-vec2.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sqrt-vec2.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* sqrt(vec2(0.0, 0.66666669)) => vec2(0.0, 0.81649661)
* sqrt(vec2(1.3333334, 2.0)) => vec2(1.1547005, 1.4142135)
*/
#version 120
void main()
{
float[distance(sqrt(vec2(0.0, 0.66666669)), vec2(0.0, 0.81649661)) <= 8.1649659e-06 ? 1 : -1] array0;
float[distance(sqrt(vec2(1.3333334, 2.0)), vec2(1.1547005, 1.4142135)) <= 1.8257419e-05 ? 1 : -1] array1;
gl_Position = vec4(array0.length() + array1.length());
}
|