Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.413162946701 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sqrt-float.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sqrt-float.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* sqrt(0.0) => 0.0
* sqrt(0.66666669) => 0.81649661
* sqrt(1.3333334) => 1.1547005
* sqrt(2.0) => 1.4142135
*/
#version 120
void main()
{
float[distance(sqrt(0.0), 0.0) <= 0.0 ? 1 : -1] array0;
float[distance(sqrt(0.66666669), 0.81649661) <= 8.1649659e-06 ? 1 : -1] array1;
float[distance(sqrt(1.3333334), 1.1547005) <= 1.1547005e-05 ? 1 : -1] array2;
float[distance(sqrt(2.0), 1.4142135) <= 1.4142135e-05 ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|