Results for spec/glsl-1.20/compiler/built-in-functions/sin-vec4.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.332117080688
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sin-vec4.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sin-vec4.vert: 0(13) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sin-vec4.vert: 0(13) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * sin(vec4(-3.1415927, -1.0471976, 1.0471976, 3.1415927)) => vec4(8.7422777e-08, -0.86602545, 0.86602545, -8.7422777e-08)
 */
#version 120

void main()
{
  float[distance(sin(vec4(-3.1415927, -1.0471976, 1.0471976, 3.1415927)), vec4(8.7422777e-08, -0.86602545, 0.86602545, -8.7422777e-08)) <= 0.0012328828 ? 1 : -1] array0;
  gl_Position = vec4(array0.length());
}

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