Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.252324104309 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sin-vec3.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sin-vec3.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* sin(vec3(-3.1415927, -1.0471976, 1.0471976)) => vec3(8.7422777e-08, -0.86602545, 0.86602545)
* sin(vec3(3.1415927, -3.1415927, -1.0471976)) => vec3(-8.7422777e-08, 8.7422777e-08, -0.86602545)
*/
#version 120
void main()
{
float[distance(sin(vec3(-3.1415927, -1.0471976, 1.0471976)), vec3(8.7422777e-08, -0.86602545, 0.86602545)) <= 0.0012288206 ? 1 : -1] array0;
float[distance(sin(vec3(3.1415927, -3.1415927, -1.0471976)), vec3(-8.7422777e-08, 8.7422777e-08, -0.86602545)) <= 0.0008774965 ? 1 : -1] array1;
gl_FragColor = vec4(array0.length() + array1.length());
}
|