Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.324609994888 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sin-float.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sin-float.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* sin(-3.1415927) => 8.7422777e-08
* sin(-1.0471976) => -0.86602545
* sin(1.0471976) => 0.86602545
* sin(3.1415927) => -8.7422777e-08
*/
#version 120
void main()
{
float[distance(sin(-3.1415927), 8.7422777e-08) <= 9.9999997e-05 ? 1 : -1] array0;
float[distance(sin(-1.0471976), -0.86602545) <= 0.00086602545 ? 1 : -1] array1;
float[distance(sin(1.0471976), 0.86602545) <= 0.00086602545 ? 1 : -1] array2;
float[distance(sin(3.1415927), -8.7422777e-08) <= 9.9999997e-05 ? 1 : -1] array3;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|