Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.250057935715 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sign-vec3.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sign-vec3.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* sign(vec3(-1.5, -0.75, 0.0)) => vec3(-1.0, -1.0, 0.0)
* sign(vec3(0.75, 1.5, -1.5)) => vec3(1.0, 1.0, -1.0)
*/
#version 120
void main()
{
float[distance(sign(vec3(-1.5, -0.75, 0.0)), vec3(-1.0, -1.0, 0.0)) <= 1.4142135e-05 ? 1 : -1] array0;
float[distance(sign(vec3(0.75, 1.5, -1.5)), vec3(1.0, 1.0, -1.0)) <= 1.7320508e-05 ? 1 : -1] array1;
gl_Position = vec4(array0.length() + array1.length());
}
|