Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.285894155502 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sign-vec3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/sign-vec3.frag: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * sign(vec3(-1.5, -0.75, 0.0)) => vec3(-1.0, -1.0, 0.0) * sign(vec3(0.75, 1.5, -1.5)) => vec3(1.0, 1.0, -1.0) */ #version 120 void main() { float[distance(sign(vec3(-1.5, -0.75, 0.0)), vec3(-1.0, -1.0, 0.0)) <= 1.4142135e-05 ? 1 : -1] array0; float[distance(sign(vec3(0.75, 1.5, -1.5)), vec3(1.0, 1.0, -1.0)) <= 1.7320508e-05 ? 1 : -1] array1; gl_FragColor = vec4(array0.length() + array1.length()); } |