Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.251364946365 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec4-vec4-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec4-vec4-float.vert: 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 0.5) => vec4(0.55640775, -0.44849837, -0.65082848, -0.2562848) * refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 2.0) => vec4(0.55640769, -0.44849831, -0.65082842, -0.25628477) * refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 0.5) => vec4(-0.72101122, 0.30727556, 0.60770392, 0.1281424) * refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 2.0) => vec4(0.1005279, 0.66949487, 0.52815056, 0.51256961) * refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 0.5) => vec4(0.71225888, -0.31652996, -0.61149853, -0.13625562) * refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 2.0) => vec4(0.8551873, 0.34104264, -0.11379585, 0.37335616) * refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 0.5) => vec4(-0.83288151, 0.1561653, 0.53096199, 0.0) * refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 2.0) => vec4(-0.83288127, 0.15616526, 0.53096181, 0.0) */ #version 120 void main() { float[distance(refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 0.5), vec4(0.55640775, -0.44849837, -0.65082848, -0.2562848)) <= 9.9999997e-06 ? 1 : -1] array0; float[distance(refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 2.0), vec4(0.55640769, -0.44849831, -0.65082842, -0.25628477)) <= 9.9999979e-06 ? 1 : -1] array1; float[distance(refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 0.5), vec4(-0.72101122, 0.30727556, 0.60770392, 0.1281424)) <= 9.9999997e-06 ? 1 : -1] array2; float[distance(refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 2.0), vec4(0.1005279, 0.66949487, 0.52815056, 0.51256961)) <= 9.9999997e-06 ? 1 : -1] array3; float[distance(refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 0.5), vec4(0.71225888, -0.31652996, -0.61149853, -0.13625562)) <= 9.9999997e-06 ? 1 : -1] array4; float[distance(refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 2.0), vec4(0.8551873, 0.34104264, -0.11379585, 0.37335616)) <= 9.9999979e-06 ? 1 : -1] array5; float[distance(refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 0.5), vec4(-0.83288151, 0.1561653, 0.53096199, 0.0)) <= 9.9999997e-06 ? 1 : -1] array6; float[distance(refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 2.0), vec4(-0.83288127, 0.15616526, 0.53096181, 0.0)) <= 9.9999961e-06 ? 1 : -1] array7; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |