Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.251364946365 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec4-vec4-float.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec4-vec4-float.vert: 0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 0.5) => vec4(0.55640775, -0.44849837, -0.65082848, -0.2562848)
* refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 2.0) => vec4(0.55640769, -0.44849831, -0.65082842, -0.25628477)
* refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 0.5) => vec4(-0.72101122, 0.30727556, 0.60770392, 0.1281424)
* refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 2.0) => vec4(0.1005279, 0.66949487, 0.52815056, 0.51256961)
* refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 0.5) => vec4(0.71225888, -0.31652996, -0.61149853, -0.13625562)
* refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 2.0) => vec4(0.8551873, 0.34104264, -0.11379585, 0.37335616)
* refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 0.5) => vec4(-0.83288151, 0.1561653, 0.53096199, 0.0)
* refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 2.0) => vec4(-0.83288127, 0.15616526, 0.53096181, 0.0)
*/
#version 120
void main()
{
float[distance(refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 0.5), vec4(0.55640775, -0.44849837, -0.65082848, -0.2562848)) <= 9.9999997e-06 ? 1 : -1] array0;
float[distance(refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 2.0), vec4(0.55640769, -0.44849831, -0.65082842, -0.25628477)) <= 9.9999979e-06 ? 1 : -1] array1;
float[distance(refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 0.5), vec4(-0.72101122, 0.30727556, 0.60770392, 0.1281424)) <= 9.9999997e-06 ? 1 : -1] array2;
float[distance(refract(vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 2.0), vec4(0.1005279, 0.66949487, 0.52815056, 0.51256961)) <= 9.9999997e-06 ? 1 : -1] array3;
float[distance(refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 0.5), vec4(0.71225888, -0.31652996, -0.61149853, -0.13625562)) <= 9.9999997e-06 ? 1 : -1] array4;
float[distance(refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848), 2.0), vec4(0.8551873, 0.34104264, -0.11379585, 0.37335616)) <= 9.9999979e-06 ? 1 : -1] array5;
float[distance(refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 0.5), vec4(-0.83288151, 0.1561653, 0.53096199, 0.0)) <= 9.9999997e-06 ? 1 : -1] array6;
float[distance(refract(vec4(0.83288157, -0.1561653, -0.53096199, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0), 2.0), vec4(-0.83288127, 0.15616526, 0.53096181, 0.0)) <= 9.9999961e-06 ? 1 : -1] array7;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}
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