Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.352498054504 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.vert: 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(-0.02366537, -0.67051882, -0.74151498), 0.5) => vec3(0.02366537, 0.67051882, 0.74151498) * refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(-0.02366537, -0.67051882, -0.74151498), 2.0) => vec3(0.02366537, 0.67051882, 0.74151498) * refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(0.64414936, 0.254574, 0.72129303), 0.5) => vec3(-0.38391045, -0.48230812, -0.78739548) * refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(0.64414936, 0.254574, 0.72129303), 2.0) => vec3(-0, -0, -0) * refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(-0.02366537, -0.67051882, -0.74151498), 0.5) => vec3(0.33574444, 0.51459646, 0.78896523) * refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(-0.02366537, -0.67051882, -0.74151498), 2.0) => vec3(0.0, 0.0, 0.0) * refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(0.64414936, 0.254574, 0.72129303), 0.5) => vec3(-0.64414936, -0.254574, -0.72129303) * refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(0.64414936, 0.254574, 0.72129303), 2.0) => vec3(-0.64414924, -0.25457394, -0.72129285) */ #version 120 void main() { float[distance(refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(-0.02366537, -0.67051882, -0.74151498), 0.5), vec3(0.02366537, 0.67051882, 0.74151498)) <= 9.9999997e-06 ? 1 : -1] array0; float[distance(refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(-0.02366537, -0.67051882, -0.74151498), 2.0), vec3(0.02366537, 0.67051882, 0.74151498)) <= 9.9999997e-06 ? 1 : -1] array1; float[distance(refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(0.64414936, 0.254574, 0.72129303), 0.5), vec3(-0.38391045, -0.48230812, -0.78739548)) <= 9.9999997e-06 ? 1 : -1] array2; float[distance(refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(0.64414936, 0.254574, 0.72129303), 2.0), vec3(-0, -0, -0)) <= 0.0 ? 1 : -1] array3; float[distance(refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(-0.02366537, -0.67051882, -0.74151498), 0.5), vec3(0.33574444, 0.51459646, 0.78896523)) <= 9.9999997e-06 ? 1 : -1] array4; float[distance(refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(-0.02366537, -0.67051882, -0.74151498), 2.0), vec3(0.0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array5; float[distance(refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(0.64414936, 0.254574, 0.72129303), 0.5), vec3(-0.64414936, -0.254574, -0.72129303)) <= 9.9999997e-06 ? 1 : -1] array6; float[distance(refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(0.64414936, 0.254574, 0.72129303), 2.0), vec3(-0.64414924, -0.25457394, -0.72129285)) <= 9.9999979e-06 ? 1 : -1] array7; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |