Results for spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.317656040192
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.frag: 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
  • 0(24) : error C1307: non constant expression for array size
  • 0(25) : error C1307: non constant expression for array size
  • 0(26) : error C1307: non constant expression for array size
  • 0(27) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/refract-vec3-vec3-float.frag: 0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(-0.02366537, -0.67051882, -0.74151498), 0.5) => vec3(0.02366537, 0.67051882, 0.74151498)
 * refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(-0.02366537, -0.67051882, -0.74151498), 2.0) => vec3(0.02366537, 0.67051882, 0.74151498)
 * refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(0.64414936, 0.254574, 0.72129303), 0.5) => vec3(-0.38391045, -0.48230812, -0.78739548)
 * refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(0.64414936, 0.254574, 0.72129303), 2.0) => vec3(-0, -0, -0)
 * refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(-0.02366537, -0.67051882, -0.74151498), 0.5) => vec3(0.33574444, 0.51459646, 0.78896523)
 * refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(-0.02366537, -0.67051882, -0.74151498), 2.0) => vec3(0.0, 0.0, 0.0)
 * refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(0.64414936, 0.254574, 0.72129303), 0.5) => vec3(-0.64414936, -0.254574, -0.72129303)
 * refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(0.64414936, 0.254574, 0.72129303), 2.0) => vec3(-0.64414924, -0.25457394, -0.72129285)
 */
#version 120

void main()
{
  float[distance(refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(-0.02366537, -0.67051882, -0.74151498), 0.5), vec3(0.02366537, 0.67051882, 0.74151498)) <= 9.9999997e-06 ? 1 : -1] array0;
  float[distance(refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(-0.02366537, -0.67051882, -0.74151498), 2.0), vec3(0.02366537, 0.67051882, 0.74151498)) <= 9.9999997e-06 ? 1 : -1] array1;
  float[distance(refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(0.64414936, 0.254574, 0.72129303), 0.5), vec3(-0.38391045, -0.48230812, -0.78739548)) <= 9.9999997e-06 ? 1 : -1] array2;
  float[distance(refract(vec3(-0.02366537, -0.67051882, -0.74151498), vec3(0.64414936, 0.254574, 0.72129303), 2.0), vec3(-0, -0, -0)) <= 0.0 ? 1 : -1] array3;
  float[distance(refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(-0.02366537, -0.67051882, -0.74151498), 0.5), vec3(0.33574444, 0.51459646, 0.78896523)) <= 9.9999997e-06 ? 1 : -1] array4;
  float[distance(refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(-0.02366537, -0.67051882, -0.74151498), 2.0), vec3(0.0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array5;
  float[distance(refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(0.64414936, 0.254574, 0.72129303), 0.5), vec3(-0.64414936, -0.254574, -0.72129303)) <= 9.9999997e-06 ? 1 : -1] array6;
  float[distance(refract(vec3(0.64414936, 0.254574, 0.72129303), vec3(0.64414936, 0.254574, 0.72129303), 2.0), vec3(-0.64414924, -0.25457394, -0.72129285)) <= 9.9999979e-06 ? 1 : -1] array7;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}

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