Results for spec/glsl-1.20/compiler/built-in-functions/reflect-vec4-vec4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.299031972885
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec4-vec4.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec4-vec4.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec4-vec4.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * reflect(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848)) => vec4(1.6499999, -1.3299998, -1.9299999, -0.76000005)
 * reflect(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.83288157, -0.1561653, -0.53096199, 0.0)) => vec4(2.6921632, 0.5158444, -0.83812904, 0.75999999)
 * reflect(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848)) => vec4(-0.13957624, 0.60735542, 0.58901954, 0.43277454)
 * reflect(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0)) => vec4(-0.79999989, 0.14999999, 0.50999993, 0.0)
 */
#version 120

void main()
{
  float[distance(reflect(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848)), vec4(1.6499999, -1.3299998, -1.9299999, -0.76000005)) <= 2.9654509e-05 ? 1 : -1] array0;
  float[distance(reflect(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.83288157, -0.1561653, -0.53096199, 0.0)), vec4(2.6921632, 0.5158444, -0.83812904, 0.75999999)) <= 2.9654509e-05 ? 1 : -1] array1;
  float[distance(reflect(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-0.55640775, 0.44849837, 0.65082848, 0.2562848)), vec4(-0.13957624, 0.60735542, 0.58901954, 0.43277454)) <= 9.6052072e-06 ? 1 : -1] array2;
  float[distance(reflect(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.83288157, -0.1561653, -0.53096199, 0.0)), vec4(-0.79999989, 0.14999999, 0.50999993, 0.0)) <= 9.6052054e-06 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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